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Searched
refs:mShadowLutTexture
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/renderstate/
TextureState.cpp
29
// Width of
mShadowLutTexture
, defines how accurate the shadow alpha lookup table is
53
if (
mShadowLutTexture
!= nullptr) {
54
mShadowLutTexture
->deleteTexture();
73
if (
mShadowLutTexture
== nullptr) {
74
mShadowLutTexture
.reset(new Texture(caches));
81
mShadowLutTexture
->upload(GL_ALPHA, SHADOW_LUT_SIZE, 1, GL_ALPHA, GL_UNSIGNED_BYTE, &bytes);
82
mShadowLutTexture
->setFilter(GL_LINEAR);
83
mShadowLutTexture
->setWrap(GL_CLAMP_TO_EDGE);
TextureState.h
80
Texture* getShadowLutTexture() { return
mShadowLutTexture
.get(); }
93
std::unique_ptr<Texture>
mShadowLutTexture
;
Completed in 129 milliseconds