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    Searched refs:m_currVaoState (Results 1 - 2 of 2) sorted by null

  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 42 m_currVaoState[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
43 m_currVaoState[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY;
44 m_currVaoState[COLOR_LOCATION].glConst = GL_COLOR_ARRAY;
45 m_currVaoState[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES;
46 m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
47 m_currVaoState[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
48 m_currVaoState[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
49 m_currVaoState[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
50 m_currVaoState[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
51 m_currVaoState[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY
    [all...]
GLClientState.h 198 GLuint currentVertexArrayObject() const { return m_currVaoState.vaoId(); }
200 return m_currVaoState.bufferBindings_const();
204 GLuint currentIndexVbo() { return m_currVaoState.iboId(); }
433 VAOStateRef m_currVaoState;
566 m_currVaoState.bufferBindings_const()[vertexAttrib.bindingindex];

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