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    Searched refs:m_shaderSpec (Results 1 - 6 of 6) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmComputeShaderCase.hpp 44 ComputeShaderSpec m_shaderSpec;
60 ComputeShaderSpec m_shaderSpec;
vktSpvAsmComputeShaderCase.cpp 261 const ComputeShaderSpec& m_shaderSpec;
268 , m_shaderSpec (spec)
274 programCollection.spirvAsmSources.add("compute") << m_shaderSpec.assembly.c_str();
279 return new SpvAsmComputeShaderInstance(ctx, m_shaderSpec);
286 , m_shaderSpec (spec)
302 DE_ASSERT(!m_shaderSpec.outputs.empty());
303 const size_t numBuffers = m_shaderSpec.inputs.size() + m_shaderSpec.outputs.size();
307 for (size_t inputNdx = 0; inputNdx < m_shaderSpec.inputs.size(); ++inputNdx)
310 const BufferSp& input = m_shaderSpec.inputs[inputNdx]
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.hpp 78 , m_shaderSpec (shaderSpec)
82 const ShaderSpec m_shaderSpec;
vktOpaqueTypeIndexingTests.cpp 182 generateSources(m_shaderType, m_shaderSpec, programCollection);
189 ShaderSpec m_shaderSpec;
226 const ShaderSpec& m_shaderSpec;
239 , m_shaderSpec (shaderSpec)
955 UniquePtr<ShaderExecutor> executor (createExecutor(m_context, m_shaderType, m_shaderSpec, *extraResourcesLayout));
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vktShaderExecutor.cpp 496 , m_outputLayout (computeFragmentOutputLayout(m_shaderSpec.outputs))
641 for (int inputNdx = 0; inputNdx < (int)m_shaderSpec.inputs.size(); inputNdx++)
643 const Symbol& symbol = m_shaderSpec.inputs[inputNdx];
801 const bool isFloat = isDataTypeFloatOrVec(m_shaderSpec.outputs[outNdx].varType.getBasicType());
802 const bool isSigned = isDataTypeIntOrIVec (m_shaderSpec.outputs[outNdx].varType.getBasicType());
803 const bool isBool = isDataTypeBoolOrBVec(m_shaderSpec.outputs[outNdx].varType.getBasicType());
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringExplicitLodTests.cpp 680 const ShaderSpec m_shaderSpec;
712 , m_shaderSpec (shaderSpec)
1035 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_context, m_shaderType, m_shaderSpec, *m_extraResourcesLayout));
1088 generateSources(m_testCaseData.shaderType, m_shaderSpec, programCollection);
1095 return new TextureFilteringTestInstance(ctx, m_testCaseData, m_shaderSpec, createGenerator());
1101 ShaderSpec m_shaderSpec;
1106 m_shaderSpec.source = genLookupCode(m_testCaseData.imParams,
1109 m_shaderSpec.source += "\nsampledCoord = coord;";
1111 m_shaderSpec.outputs.push_back(Symbol("result", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1112 m_shaderSpec.outputs.push_back(Symbol("sampledCoord", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)) (…)
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