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    Searched refs:m_tex (Results 1 - 3 of 3) sorted by null

  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 93 memset(m_tex.unit, 0, sizeof(m_tex.unit));
94 m_tex.activeUnit = &m_tex.unit[0];
95 m_tex.textureRecs = NULL;
706 m_tex.activeUnit = &m_tex.unit[unit];
712 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
719 m_tex.activeUnit->enables |= (1u << TEXTURE_2D)
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GLClientState.h 491 TextureState m_tex; member in class:GLClientState
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringExplicitLodTests.cpp 1227 delete m_tex.release();
1232 m_tex = de::MovePtr<Texture2D>(new Texture2D(m_testCase->m_format,
1249 m_tex->allocLevel(levelNdx);
1250 fillWithComponentGradients(m_tex->getLevel(levelNdx), gMin, gMax);
1260 const deUint8 numLevels = (deUint8) m_tex->getNumLevels();
1264 pba.push_back(m_tex->getLevel(levelNdx));
1335 de::MovePtr<Texture2D> m_tex; member in class:vkt::texture::__anon16642::Texture2DGradientTestCase::Generator
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