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  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 110 TextureManager m_texManager;
glsRandomShaderCase.cpp 232 m_texManager.bindTexture(unitNdx, getTex2D());
234 m_texManager.bindTexture(unitNdx, getTexCube());
517 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D();
518 vector<pair<int, const glu::TextureCube*> > texCubeBindings = m_texManager.getBindingsCube();

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