/external/deqp/modules/glshared/ |
glsShaderPerformanceMeasurer.hpp | 94 int getViewportWidth (void) const { return m_viewportWidth; } 114 int m_viewportWidth;
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glsShaderPerformanceMeasurer.cpp | 125 , m_viewportWidth (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) 137 << TestLog::Message << "Viewport: " << m_viewportWidth << "x" << m_viewportHeight << TestLog::EndMessage; 160 bool widthTooSmall = m_renderCtx.getRenderTarget().getWidth() < m_viewportWidth; 165 (widthTooSmall ? "width must be at least " + de::toString(m_viewportWidth) : "") + 170 TCU_CHECK_INTERNAL(de::inRange(m_viewportWidth, 1, m_renderCtx.getRenderTarget().getWidth()) && 263 gl.viewport(0, 0, m_viewportWidth, m_viewportHeight); 305 deInt64 numPixels = (deInt64)m_viewportWidth * (deInt64)m_viewportHeight * numQuadGrids; 325 deInt64 numPixels = (deInt64)m_viewportWidth * (deInt64)m_viewportHeight * numQuadGrids; 352 m_viewportWidth = width;
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/external/deqp/modules/gles3/functional/ |
es3fFboTestCase.hpp | 65 int m_viewportWidth;
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es3fBlendTests.cpp | 145 int m_viewportWidth; 165 , m_viewportWidth (0) 193 m_viewportWidth = de::min<int>(m_renderWidth, MAX_VIEWPORT_WIDTH); 198 m_firstQuadInt.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); 199 m_secondQuadInt.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); 208 m_viewportWidth, m_viewportHeight); 259 int viewportX = rnd.getInt(0, m_renderWidth - m_viewportWidth); 261 TextureLevel renderedImg (TextureFormat(m_useSrgbFbo ? TextureFormat::sRGBA : TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_viewportWidth, m_viewportHeight); 262 TextureLevel referenceImg (renderedImg.getFormat(), m_viewportWidth, m_viewportHeight); 296 glViewport(viewportX, viewportY, m_viewportWidth, m_viewportHeight) [all...] |
es3fFboTestCase.cpp | 51 , m_viewportWidth (useScreenSizedViewport ? context.getRenderTarget().getWidth() : 128) 68 int width = deMin32(renderTarget.getWidth(), m_viewportWidth);
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es3fFramebufferBlitTests.cpp | 735 m_viewportWidth = m_context.getRenderTarget().getWidth(); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.hpp | 65 int m_viewportWidth;
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es31fAdvancedBlendTests.cpp | 151 const int m_viewportWidth; 179 , m_viewportWidth (de::min<int>(m_renderWidth, MAX_VIEWPORT_WIDTH)) 275 m_refColorBuffer = new TextureLevel(TextureFormat(useSRGB ? TextureFormat::sRGBA : TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_viewportWidth, m_viewportHeight); 398 const int viewportX = rnd.getInt(0, m_renderWidth - m_viewportWidth); 403 TextureLevel renderedImg (TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_viewportWidth, m_viewportHeight); 452 gl.viewport(viewportX, viewportY, m_viewportWidth, m_viewportHeight); 506 quad.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1);
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es31fFboTestCase.cpp | 51 , m_viewportWidth (useScreenSizedViewport ? context.getRenderTarget().getWidth() : 128) 68 int width = deMin32(renderTarget.getWidth(), m_viewportWidth);
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/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | 318 int m_viewportWidth; 574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) 674 gl.viewport(0, 0, m_viewportWidth, m_viewportHeight); 784 TCU_CHECK(de::inRange(m_viewportWidth, 1, m_renderCtx.getRenderTarget().getWidth()) && 887 m_viewportWidth = (int)(targetRatioSqrt * (float)m_viewportWidth); 889 TCU_CHECK_MSG(m_viewportWidth >= 1 && m_viewportHeight >= 1, "Can't decrease viewport size enough to achieve low-enough draw times"); 899 log << TestLog::Message << "Viewport: " << m_viewportWidth << "x" << m_viewportHeight << TestLog::EndMessage; [all...] |
es2pShaderCompilationCases.cpp | 488 int m_viewportWidth; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | 318 int m_viewportWidth; 574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth()) 674 gl.viewport(0, 0, m_viewportWidth, m_viewportHeight); 784 TCU_CHECK(de::inRange(m_viewportWidth, 1, m_renderCtx.getRenderTarget().getWidth()) && 887 m_viewportWidth = (int)(targetRatioSqrt * (float)m_viewportWidth); 889 TCU_CHECK_MSG(m_viewportWidth >= 1 && m_viewportHeight >= 1, "Can't decrease viewport size enough to achieve low-enough draw times"); 899 log << TestLog::Message << "Viewport: " << m_viewportWidth << "x" << m_viewportHeight << TestLog::EndMessage; [all...] |
es3pShaderCompilationCases.cpp | 488 int m_viewportWidth; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureTestUtil.hpp | 243 float m_viewportWidth;
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vktTextureTestUtil.cpp | 423 , m_viewportWidth ((float)renderWidth) [all...] |