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    Searched refs:maxFragmentUniformVectors (Results 1 - 7 of 7) sorted by null

  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
ResourceLimits.h 67 int maxFragmentUniformVectors;
  /frameworks/rs/driver/
rsdGL.h 54 int32_t maxFragmentUniformVectors;
rsdGL.cpp 144 dc->gl.gl.maxFragmentUniformVectors);
378 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors);
  /external/deqp/external/vulkancts/framework/vulkan/
vkGlslToSpirV.cpp 123 builtin->maxFragmentUniformVectors = 16;
  /external/skia/src/gpu/gl/
GrGLCaps.h 263 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
  /external/vulkan-validation-layers/tests/
vktestframework.cpp 236 "MaxFragmentUniformVectors 16\n"
392 else if (strcmp(token, "MaxFragmentUniformVectors") == 0)
393 Resources.maxFragmentUniformVectors = value;
    [all...]
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Initialize.cpp     [all...]

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