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Searched
refs:nWinding
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.h
41
int
nWinding
; /*!< BitN = Correct winding for edge N */
PVRTShadowVol.cpp
272
psMesh->pT[psMesh->nT].
nWinding
= 0;
273
if(memcmp(&psMesh->pV[psE0->wV0], pv0, sizeof(*pv0)) == 0) psMesh->pT[psMesh->nT].
nWinding
|= 0x01;
274
if(memcmp(&psMesh->pV[psE1->wV0], pv1, sizeof(*pv1)) == 0) psMesh->pT[psMesh->nT].
nWinding
|= 0x02;
275
if(memcmp(&psMesh->pV[psE2->wV0], pv2, sizeof(*pv2)) == 0) psMesh->pT[psMesh->nT].
nWinding
|= 0x04;
722
pE0->nVis |= 0x02 | (psTri->
nWinding
& 0x01) << 2;
723
pE1->nVis |= 0x02 | (psTri->
nWinding
& 0x02) << 1;
724
pE2->nVis |= 0x02 | (psTri->
nWinding
& 0x04);
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