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Searched
refs:nextDirection
(Results
1 - 2
of
2
) sorted by null
/packages/inputmethods/LatinIME/native/jni/src/suggest/core/layout/
proximity_info_state_utils.cpp
574
const float
nextDirection
= getDirection(sampledInputXs, sampledInputYs, index, index + 1);
575
const float directionDiff = GeometryUtils::getAngleDiff(previousDirection,
nextDirection
);
597
const float
nextDirection
= getDirection(sampledInputXs, sampledInputYs, index1, index2);
598
return GeometryUtils::getAngleDiff(previousDirection,
nextDirection
);
[
all
...]
/external/skia/src/core/
SkPath.cpp
445
int
nextDirection
= 0;
470
nextDirection
= rect_make_dir(right - left, bottom - top);
472
firstDirection =
nextDirection
;
482
if (autoClose &&
nextDirection
== firstDirection) {
486
if (lastDirection !=
nextDirection
) {
492
if (lastDirection ==
nextDirection
) {
496
// When corners == 3,
nextDirection
opposes firstDirection.
497
// Otherwise,
nextDirection
at corner 2 opposes corner 4.
499
int directionCycle = 3 == corners ? 0 :
nextDirection
^ turn;
500
if ((directionCycle ^ turn) !=
nextDirection
) {
[
all
...]
Completed in 718 milliseconds