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    Searched refs:nextSamplerIdx (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/gl/
GrGLProgram.cpp 73 int nextSamplerIdx = 0;
76 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
78 this->setFragmentData(primProc, pipeline, &nextSamplerIdx);
82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
97 int* nextSamplerIdx) {
105 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx);
146 int* nextSamplerIdx) {
149 fGpu->bindTexture((*nextSamplerIdx)++, sampler.params(),
154 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.texelConfig(),
159 fGpu->bindImageStorage((*nextSamplerIdx)++, access.ioType()
    [all...]
GrGLProgram.h 122 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* nextSamplerIdx);
128 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);

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