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Searched
refs:nextSamplerIdx
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/gl/
GrGLProgram.cpp
73
int
nextSamplerIdx
= 0;
76
this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &
nextSamplerIdx
);
78
this->setFragmentData(primProc, pipeline, &
nextSamplerIdx
);
82
this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &
nextSamplerIdx
);
97
int*
nextSamplerIdx
) {
105
this->bindTextures(*fp, pipeline.getAllowSRGBInputs(),
nextSamplerIdx
);
146
int*
nextSamplerIdx
) {
149
fGpu->bindTexture((*
nextSamplerIdx
)++, sampler.params(),
154
fGpu->bindTexelBuffer((*
nextSamplerIdx
)++, access.texelConfig(),
159
fGpu->bindImageStorage((*
nextSamplerIdx
)++, access.ioType()
[
all
...]
GrGLProgram.h
122
void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int*
nextSamplerIdx
);
128
void bindTextures(const GrProcessor&, bool allowSRGBInputs, int*
nextSamplerIdx
);
Completed in 570 milliseconds