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    Searched refs:no_current_update (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo.h 47 GLuint no_current_update:1; member in struct:_mesa_prim
vbo_save_api.c 345 if (node->prim[0].no_current_update) {
448 GLboolean no_current_update; local
458 no_current_update = save->prim[i].no_current_update;
468 save->prim[0].no_current_update = no_current_update;
909 save->prim[i].no_current_update =
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