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    Searched refs:numLostBits (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/delibs/debase/
deMath.c 150 const int numLostBits = exponent - 23;
151 const deUint32 lostMask = deBitMask32(0, numLostBits);
153 DE_ASSERT(numLostBits > 0);
170 const float oneUlp = (float)(1u << (deUint32)numLostBits);
  /external/deqp/modules/gles3/functional/
es3fShaderPrecisionTests.cpp 302 const int numLostBits = de::max(de::max(in0Exp-resExp, in1Exp-resExp), 0); // Lost due to mantissa shift.
305 const int maskBits = numLostBits + numPrecBits;
307 m_testCtx.getLog() << TestLog::Message << "Assuming " << mantissaBits << " mantissa bits, " << numLostBits << " bits lost in operation, and " << roundingUlpError << " ULP rounding error."
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