/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_context.h | 42 struct nv30_context { struct 129 static INLINE struct nv30_context * 130 nv30_context(struct pipe_context *pipe) function 132 return (struct nv30_context *)pipe; 142 nv30_vbo_validate(struct nv30_context *nv30); 157 nv30_vertprog_validate(struct nv30_context *nv30); 163 nv30_fragprog_validate(struct nv30_context *nv30); 169 nv30_texture_validate(struct nv30_context *nv30); 175 nv30_fragtex_validate(struct nv30_context *nv30); 181 nv40_verttex_validate(struct nv30_context *nv30) [all...] |
nv30_screen.h | 17 struct nv30_context; 22 struct nv30_context *cur_ctx;
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nv40_verttex.c | 27 #include "nv30_context.h" 30 nv40_verttex_validate(struct nv30_context *nv30) 54 struct nv30_context *nv30 = nv30_context(pipe); 76 struct nv30_context *nv30 = nv30_context(pipe);
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nv30_state.c | 31 #include "nv30_context.h" 40 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; 119 struct nv30_context *nv30 = nv30_context(pipe); 196 struct nv30_context *nv30 = nv30_context(pipe); 266 struct nv30_context *nv30 = nv30_context(pipe); 282 struct nv30_context *nv30 = nv30_context(pipe) [all...] |
nv30_context.c | 32 #include "nv30_context.h" 40 struct nv30_context *nv30; 72 struct nv30_context *nv30 = nv30_context(pipe); 85 struct nv30_context *nv30 = nv30_context(pipe); 109 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
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nv30_transfer.h | 26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
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nv30_state_validate.c | 32 #include "nv30_context.h" 36 nv30_validate_fb(struct nv30_context *nv30) 178 nv30_validate_blend_colour(struct nv30_context *nv30) 207 nv30_validate_stencil_ref(struct nv30_context *nv30) 218 nv30_validate_stipple(struct nv30_context *nv30) 227 nv30_validate_scissor(struct nv30_context *nv30) 248 nv30_validate_viewport(struct nv30_context *nv30) 268 nv30_validate_clip(struct nv30_context *nv30) 291 nv30_validate_blend(struct nv30_context *nv30) 300 nv30_validate_zsa(struct nv30_context *nv30 [all...] |
nv30_query.c | 29 #include "nv30_context.h" 150 struct nv30_context *nv30 = nv30_context(pipe); 179 struct nv30_context *nv30 = nv30_context(pipe); 237 struct nv30_context *nv30 = nv30_context(pipe); 260 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
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nv30_fragprog.c | 30 #include "nv30_context.h" 34 nv30_fragprog_upload(struct nv30_context *nv30) 61 nv30_fragprog_validate(struct nv30_context *nv30) 158 struct nv30_context *nv30 = nv30_context(pipe);
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nv30_clear.c | 32 #include "nv30_context.h" 56 struct nv30_context *nv30 = nv30_context(pipe); 101 struct nv30_context *nv30 = nv30_context(pipe); 160 struct nv30_context *nv30 = nv30_context(pipe);
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nv30_fragtex.c | 30 #include "nv30_context.h" 34 nv30_fragtex_validate(struct nv30_context *nv30) 156 struct nv30_context *nv30 = nv30_context(pipe); 178 struct nv30_context *nv30 = nv30_context(pipe);
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nv30_vbo.c | 33 #include "nv30_context.h" 37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb, 81 nv30_vbuf_range(struct nv30_context *nv30, int vbi, 91 nv30_prevalidate_vbufs(struct nv30_context *nv30) 127 nv30_update_user_vbufs(struct nv30_context *nv30) 165 nv30_release_user_vbufs(struct nv30_context *nv30) 180 nv30_vbo_validate(struct nv30_context *nv30) 321 struct nv30_context *nv30 = nv30_context(pipe); 328 nv30_draw_arrays(struct nv30_context *nv30 [all...] |
nv30_draw.c | 34 #include "nv30_context.h" 39 struct nv30_context *nv30; 72 struct nv30_context *nv30 = r->nv30; 121 struct nv30_context *nv30 = r->nv30; 164 struct nv30_context *nv30 = r->nv30; 267 nv30_render_validate(struct nv30_context *nv30) 367 struct nv30_context *nv30 = nv30_context(pipe); 447 nv30_render_create(struct nv30_context *nv30) 474 struct nv30_context *nv30 = nv30_context(pipe) [all...] |
nv30_miptree.c | 32 #include "nv30_context.h" 129 struct nv30_context *nv30 = nv30_context(pipe); 150 struct nv30_context *nv30 = nv30_context(pipe); 166 struct nv30_context *nv30 = nv30_context(pipe); 219 struct nv30_context *nv30 = nv30_context(pipe); 233 struct nv30_context *nv30 = nv30_context(pipe) [all...] |
nv30_vertprog.c | 31 #include "nv30_context.h" 53 nv30_vertprog_validate(struct nv30_context *nv30) 246 struct nv30_context *nv30 = nv30_context(pipe);
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nv30_texture.c | 31 #include "nv30_context.h" 131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; 167 so->wrap |= nv30_context(pipe)->config.aniso; 205 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
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nvfx_vertprog.c | 16 #include "nv30_context.h" 39 struct nv30_context* nv30; 117 emit_src(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, 201 emit_dst(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, 293 struct nv30_context *nv30 = vpc->nv30; 458 nvfx_vertprog_parse_instruction(struct nv30_context *nv30, struct nvfx_vpc *vpc, 817 nvfx_vertprog_parse_decl_output(struct nv30_context *nv30, struct nvfx_vpc *vpc, 889 nvfx_vertprog_prepare(struct nv30_context *nv30, struct nvfx_vpc *vpc) 972 _nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp) [all...] |
nv30_transfer.c | 27 struct nv30_context *nv30, enum nv30_transfer_filter filter, \ 37 #include "nv30_context.h" 71 nv30_transfer_rect_vertprog(struct nv30_context *nv30) 112 nv30_transfer_rect_fragprog(struct nv30_context *nv30) 651 nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter,
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nvfx_fragprog.c | 16 #include "nv30_context.h" 440 nvfx_fragprog_parse_instruction(struct nv30_context* nvfx, struct nvfx_fpc *fpc, 911 nvfx_fragprog_parse_decl_input(struct nv30_context *nvfx, struct nvfx_fpc *fpc, [all...] |
nv30_push.c | 34 #include "nv30_context.h" 198 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info)
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