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  /external/mesa3d/src/gallium/drivers/nv30/
nv30_context.h 42 struct nv30_context { struct
129 static INLINE struct nv30_context *
130 nv30_context(struct pipe_context *pipe) function
132 return (struct nv30_context *)pipe;
142 nv30_vbo_validate(struct nv30_context *nv30);
157 nv30_vertprog_validate(struct nv30_context *nv30);
163 nv30_fragprog_validate(struct nv30_context *nv30);
169 nv30_texture_validate(struct nv30_context *nv30);
175 nv30_fragtex_validate(struct nv30_context *nv30);
181 nv40_verttex_validate(struct nv30_context *nv30)
    [all...]
nv30_screen.h 17 struct nv30_context;
22 struct nv30_context *cur_ctx;
nv40_verttex.c 27 #include "nv30_context.h"
30 nv40_verttex_validate(struct nv30_context *nv30)
54 struct nv30_context *nv30 = nv30_context(pipe);
76 struct nv30_context *nv30 = nv30_context(pipe);
nv30_state.c 31 #include "nv30_context.h"
40 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
119 struct nv30_context *nv30 = nv30_context(pipe);
196 struct nv30_context *nv30 = nv30_context(pipe);
266 struct nv30_context *nv30 = nv30_context(pipe);
282 struct nv30_context *nv30 = nv30_context(pipe)
    [all...]
nv30_context.c 32 #include "nv30_context.h"
40 struct nv30_context *nv30;
72 struct nv30_context *nv30 = nv30_context(pipe);
85 struct nv30_context *nv30 = nv30_context(pipe);
109 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
nv30_transfer.h 26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
nv30_state_validate.c 32 #include "nv30_context.h"
36 nv30_validate_fb(struct nv30_context *nv30)
178 nv30_validate_blend_colour(struct nv30_context *nv30)
207 nv30_validate_stencil_ref(struct nv30_context *nv30)
218 nv30_validate_stipple(struct nv30_context *nv30)
227 nv30_validate_scissor(struct nv30_context *nv30)
248 nv30_validate_viewport(struct nv30_context *nv30)
268 nv30_validate_clip(struct nv30_context *nv30)
291 nv30_validate_blend(struct nv30_context *nv30)
300 nv30_validate_zsa(struct nv30_context *nv30
    [all...]
nv30_query.c 29 #include "nv30_context.h"
150 struct nv30_context *nv30 = nv30_context(pipe);
179 struct nv30_context *nv30 = nv30_context(pipe);
237 struct nv30_context *nv30 = nv30_context(pipe);
260 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
nv30_fragprog.c 30 #include "nv30_context.h"
34 nv30_fragprog_upload(struct nv30_context *nv30)
61 nv30_fragprog_validate(struct nv30_context *nv30)
158 struct nv30_context *nv30 = nv30_context(pipe);
nv30_clear.c 32 #include "nv30_context.h"
56 struct nv30_context *nv30 = nv30_context(pipe);
101 struct nv30_context *nv30 = nv30_context(pipe);
160 struct nv30_context *nv30 = nv30_context(pipe);
nv30_fragtex.c 30 #include "nv30_context.h"
34 nv30_fragtex_validate(struct nv30_context *nv30)
156 struct nv30_context *nv30 = nv30_context(pipe);
178 struct nv30_context *nv30 = nv30_context(pipe);
nv30_vbo.c 33 #include "nv30_context.h"
37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
81 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
91 nv30_prevalidate_vbufs(struct nv30_context *nv30)
127 nv30_update_user_vbufs(struct nv30_context *nv30)
165 nv30_release_user_vbufs(struct nv30_context *nv30)
180 nv30_vbo_validate(struct nv30_context *nv30)
321 struct nv30_context *nv30 = nv30_context(pipe);
328 nv30_draw_arrays(struct nv30_context *nv30
    [all...]
nv30_draw.c 34 #include "nv30_context.h"
39 struct nv30_context *nv30;
72 struct nv30_context *nv30 = r->nv30;
121 struct nv30_context *nv30 = r->nv30;
164 struct nv30_context *nv30 = r->nv30;
267 nv30_render_validate(struct nv30_context *nv30)
367 struct nv30_context *nv30 = nv30_context(pipe);
447 nv30_render_create(struct nv30_context *nv30)
474 struct nv30_context *nv30 = nv30_context(pipe)
    [all...]
nv30_miptree.c 32 #include "nv30_context.h"
129 struct nv30_context *nv30 = nv30_context(pipe);
150 struct nv30_context *nv30 = nv30_context(pipe);
166 struct nv30_context *nv30 = nv30_context(pipe);
219 struct nv30_context *nv30 = nv30_context(pipe);
233 struct nv30_context *nv30 = nv30_context(pipe)
    [all...]
nv30_vertprog.c 31 #include "nv30_context.h"
53 nv30_vertprog_validate(struct nv30_context *nv30)
246 struct nv30_context *nv30 = nv30_context(pipe);
nv30_texture.c 31 #include "nv30_context.h"
131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
167 so->wrap |= nv30_context(pipe)->config.aniso;
205 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
nvfx_vertprog.c 16 #include "nv30_context.h"
39 struct nv30_context* nv30;
117 emit_src(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw,
201 emit_dst(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw,
293 struct nv30_context *nv30 = vpc->nv30;
458 nvfx_vertprog_parse_instruction(struct nv30_context *nv30, struct nvfx_vpc *vpc,
817 nvfx_vertprog_parse_decl_output(struct nv30_context *nv30, struct nvfx_vpc *vpc,
889 nvfx_vertprog_prepare(struct nv30_context *nv30, struct nvfx_vpc *vpc)
972 _nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp)
    [all...]
nv30_transfer.c 27 struct nv30_context *nv30, enum nv30_transfer_filter filter, \
37 #include "nv30_context.h"
71 nv30_transfer_rect_vertprog(struct nv30_context *nv30)
112 nv30_transfer_rect_fragprog(struct nv30_context *nv30)
651 nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter,
nvfx_fragprog.c 16 #include "nv30_context.h"
440 nvfx_fragprog_parse_instruction(struct nv30_context* nvfx, struct nvfx_fpc *fpc,
911 nvfx_fragprog_parse_decl_input(struct nv30_context *nvfx, struct nvfx_fpc *fpc,
    [all...]
nv30_push.c 34 #include "nv30_context.h"
198 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info)

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