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    Searched refs:oosx (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 678 float oosx = 1.0f / (sx1 - sx0); local
705 float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 3173 const float oosx = 1.0f \/ (sx1 - sx0); local
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