/cts/tests/tests/opengl/libopengltest/ |
attach_shader_one.cpp | 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader); 46 glAttachShader(program, pixelShader); 60 glDeleteShader(pixelShader);
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/external/swiftshader/src/D3D9/ |
Direct3DPixelShader9.hpp | 20 #include "PixelShader.hpp" 45 const sw::PixelShader *getPixelShader() const; 54 sw::PixelShader pixelShader;
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Direct3DPixelShader9.cpp | 22 Direct3DPixelShader9::Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) 115 const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const 117 return &pixelShader;
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Direct3DStateBlock9.cpp | 46 pixelShader = 0; 241 device->SetPixelShader(pixelShader); 490 Direct3DPixelShader9 *pixelShader; 491 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); 493 if(pixelShader) 495 pixelShader->bind(); 496 pixelShader->Release(); 499 if(this->pixelShader) 501 this->pixelShader->unbind(); 504 this->pixelShader = pixelShader [all...] |
/external/swiftshader/src/Renderer/ |
SetupProcessor.cpp | 76 bool vPosZW = (context->pixelShader && context->pixelShader->vPosDeclared && fullPixelPositionRegister); 89 state.vFace = context->pixelShader && context->pixelShader->vFaceDeclared; 125 if(context->vertexShader && context->pixelShader) 133 if(context->pixelShader->semantic[interpolant][component - project].active()) 138 if(context->pixelShader->semantic[interpolant][component - project] == context->vertexShader->output[i][component - project]) 147 switch(context->pixelShader->semantic[interpolant][component - project].usage) 159 else if(context->preTransformed && context->pixelShader) 165 int index = context->pixelShader->semantic[interpolant][component].index [all...] |
PixelProcessor.cpp | 19 #include "PixelShader.hpp" 893 if(context->pixelShader) 895 state.shaderID = context->pixelShader->getSerialID(); 902 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride(); 903 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false; 974 if(state.multiSample > 1 && context->pixelShader) 976 state.centroid = context->pixelShader->containsCentroid(); 979 if(!context->pixelShader) [all...] |
Context.cpp | 17 #include "PixelShader.hpp" 299 pixelShader = 0; 593 if(pixelShader) 595 usesTexture = pixelShader->usesTexture(coordinate, component) || project; 1210 if(pixelShader) 1212 return pixelShader->usesDiffuse(component); 1292 if(pixelShader) 1294 return pixelShader->usesSpecular(component); 1397 if(!pixelShader) 1428 return pixelShader->usesTexture(coordinate, component) [all...] |
/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 45 if (pixelShader == 0) { 53 GLES20.glAttachShader(program, pixelShader);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 45 if (pixelShader == 0) { 53 GLES20.glAttachShader(program, pixelShader);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 48 if (pixelShader == 0) { 56 GLES20.glAttachShader(program, pixelShader);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
GLToolbox.java | 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 45 if (pixelShader == 0) { 53 GLES20.glAttachShader(program, pixelShader);
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/external/swiftshader/src/OpenGL/libGL/ |
Shader.cpp | 410 pixelShader = 0; 415 delete pixelShader; 425 return pixelShader; 428 sw::PixelShader *FragmentShader::getPixelShader() const 430 return pixelShader; 435 delete pixelShader; 436 pixelShader = new sw::PixelShader(); 441 delete pixelShader; 442 pixelShader = nullptr [all...] |
Device.hpp | 62 virtual void setPixelShader(sw::PixelShader *shader); 87 sw::PixelShader *pixelShader;
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Shader.h | 127 virtual sw::PixelShader *getPixelShader() const; 133 sw::PixelShader *pixelShader;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Shader.cpp | 425 pixelShader = 0; 430 delete pixelShader; 440 return pixelShader; 443 sw::PixelShader *FragmentShader::getPixelShader() const 445 return pixelShader; 450 delete pixelShader; 451 pixelShader = new sw::PixelShader(); 456 delete pixelShader; 457 pixelShader = nullptr [all...] |
Shader.h | 124 virtual sw::PixelShader *getPixelShader() const; 130 sw::PixelShader *pixelShader;
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 119 if (pixelShader == 0) { 127 GLES20.glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 70 if (!pixelShader) { 78 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 70 if (!pixelShader) { 78 glAttachShader(program, pixelShader);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 73 if (!pixelShader) 83 glAttachShader(program, pixelShader);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 219 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 220 if (pixelShader == 0) { 231 GLES20.glAttachShader(program, pixelShader);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 216 if (pixelShader == 0) { 227 GLES20.glAttachShader(program, pixelShader);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 267 if (pixelShader == 0) { 275 GLES20.glAttachShader(program, pixelShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 168 if (pixelShader == 0) { 176 GLES20.glAttachShader(program, pixelShader);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 181 if (pixelShader == 0) { 189 GLES20.glAttachShader(program, pixelShader);
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