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  /cts/tests/tests/opengl/libopengltest/
attach_shader_one.cpp 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader);
46 glAttachShader(program, pixelShader);
60 glDeleteShader(pixelShader);
  /external/swiftshader/src/D3D9/
Direct3DPixelShader9.hpp 20 #include "PixelShader.hpp"
45 const sw::PixelShader *getPixelShader() const;
54 sw::PixelShader pixelShader;
Direct3DPixelShader9.cpp 22 Direct3DPixelShader9::Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken)
115 const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const
117 return &pixelShader;
Direct3DStateBlock9.cpp 46 pixelShader = 0;
241 device->SetPixelShader(pixelShader);
490 Direct3DPixelShader9 *pixelShader;
491 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader));
493 if(pixelShader)
495 pixelShader->bind();
496 pixelShader->Release();
499 if(this->pixelShader)
501 this->pixelShader->unbind();
504 this->pixelShader = pixelShader
    [all...]
  /external/swiftshader/src/Renderer/
SetupProcessor.cpp 76 bool vPosZW = (context->pixelShader && context->pixelShader->vPosDeclared && fullPixelPositionRegister);
89 state.vFace = context->pixelShader && context->pixelShader->vFaceDeclared;
125 if(context->vertexShader && context->pixelShader)
133 if(context->pixelShader->semantic[interpolant][component - project].active())
138 if(context->pixelShader->semantic[interpolant][component - project] == context->vertexShader->output[i][component - project])
147 switch(context->pixelShader->semantic[interpolant][component - project].usage)
159 else if(context->preTransformed && context->pixelShader)
165 int index = context->pixelShader->semantic[interpolant][component].index
    [all...]
PixelProcessor.cpp 19 #include "PixelShader.hpp"
893 if(context->pixelShader)
895 state.shaderID = context->pixelShader->getSerialID();
902 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride();
903 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false;
974 if(state.multiSample > 1 && context->pixelShader)
976 state.centroid = context->pixelShader->containsCentroid();
979 if(!context->pixelShader)
    [all...]
Context.cpp 17 #include "PixelShader.hpp"
299 pixelShader = 0;
593 if(pixelShader)
595 usesTexture = pixelShader->usesTexture(coordinate, component) || project;
1210 if(pixelShader)
1212 return pixelShader->usesDiffuse(component);
1292 if(pixelShader)
1294 return pixelShader->usesSpecular(component);
1397 if(!pixelShader)
1428 return pixelShader->usesTexture(coordinate, component)
    [all...]
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45 if (pixelShader == 0) {
53 GLES20.glAttachShader(program, pixelShader);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45 if (pixelShader == 0) {
53 GLES20.glAttachShader(program, pixelShader);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
48 if (pixelShader == 0) {
56 GLES20.glAttachShader(program, pixelShader);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45 if (pixelShader == 0) {
53 GLES20.glAttachShader(program, pixelShader);
  /external/swiftshader/src/OpenGL/libGL/
Shader.cpp 410 pixelShader = 0;
415 delete pixelShader;
425 return pixelShader;
428 sw::PixelShader *FragmentShader::getPixelShader() const
430 return pixelShader;
435 delete pixelShader;
436 pixelShader = new sw::PixelShader();
441 delete pixelShader;
442 pixelShader = nullptr
    [all...]
Device.hpp 62 virtual void setPixelShader(sw::PixelShader *shader);
87 sw::PixelShader *pixelShader;
Shader.h 127 virtual sw::PixelShader *getPixelShader() const;
133 sw::PixelShader *pixelShader;
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 425 pixelShader = 0;
430 delete pixelShader;
440 return pixelShader;
443 sw::PixelShader *FragmentShader::getPixelShader() const
445 return pixelShader;
450 delete pixelShader;
451 pixelShader = new sw::PixelShader();
456 delete pixelShader;
457 pixelShader = nullptr
    [all...]
Shader.h 124 virtual sw::PixelShader *getPixelShader() const;
130 sw::PixelShader *pixelShader;
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
119 if (pixelShader == 0) {
127 GLES20.glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
70 if (!pixelShader) {
78 glAttachShader(program, pixelShader);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
70 if (!pixelShader) {
78 glAttachShader(program, pixelShader);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
73 if (!pixelShader)
83 glAttachShader(program, pixelShader);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 219 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
220 if (pixelShader == 0) {
231 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
216 if (pixelShader == 0) {
227 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
267 if (pixelShader == 0) {
275 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
EglConfigGLSurfaceView.java 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
168 if (pixelShader == 0) {
176 GLES20.glAttachShader(program, pixelShader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
181 if (pixelShader == 0) {
189 GLES20.glAttachShader(program, pixelShader);

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