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    Searched refs:playerPlay (Results 1 - 13 of 13) sorted by null

  /frameworks/wilhelm/tests/listening/
seekTorture.c 80 SLPlayItf playerPlay;
81 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
87 result = (*playerPlay)->GetDuration(playerPlay, &duration);
89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
91 result = (*playerPlay)->GetDuration(playerPlay, &duration);
93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING)
    [all...]
  /frameworks/wilhelm/tests/sandbox/
urimime.c 105 SLPlayItf playerPlay;
106 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
124 result = (*playerPlay)->GetDuration(playerPlay, &duration);
132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
138 result = (*playerPlay)->GetPlayState(playerPlay, &playState);
147 result = (*playerPlay)->GetDuration(playerPlay, &duration)
    [all...]
xaplay.c 164 XAPlayItf playerPlay = (XAPlayItf) pCallbackContext;
214 result = (*playerPlay)->GetPosition(playerPlay, &position);
450 XAPlayItf playerPlay;
451 result = (*playerObject)->GetInterface(playerObject, XA_IID_PLAY, &playerPlay);
464 bufferQueueCallback, (void *) playerPlay);
472 result = (*playerPlay)->SetPlayState(playerPlay, XA_PLAYSTATE_PAUSED);
545 result = (*playerPlay)->RegisterCallback(playerPlay, playEventCallback, NULL)
    [all...]
intbufq.c 131 SLPlayItf playerPlay;
132 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
145 result = (*playerPlay)->SetPlayState(playerPlay, state);
250 result = (*playerPlay)->SetPlayState(playerPlay, state);
253 result = (*playerPlay)->GetPlayState(playerPlay, &newstate);
xa.c 113 XAPlayItf playerPlay;
114 result = (*playerObject)->GetInterface(playerObject, XA_IID_PLAY, &playerPlay);
116 printf("playerPlay = %p\n", playerPlay);
120 result = (*playerPlay)->SetPlayState(playerPlay, XA_PLAYSTATE_PLAYING);
multithread.c 78 SLPlayItf playerPlay;
79 result = (*myPlayerObject)->GetInterface(myPlayerObject, SL_IID_PLAY, &playerPlay);
81 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
configbq.c 190 SLPlayItf playerPlay;
191 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
reverb.c 589 SLPlayItf playerPlay;
590 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
608 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
624 result = (*playerPlay)->GetDuration(playerPlay, &duration);
643 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
649 result = (*playerPlay)->GetPlayState(playerPlay, &state)
    [all...]
playbq.cpp 487 SLPlayItf playerPlay;
488 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
554 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
611 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_STOPPED);
  /frameworks/base/media/tests/NativeMidiDemo/jni/
nativemidi-jni.cpp 59 static SLPlayItf playerPlay;
166 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
179 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
194 if (playerPlay != NULL) {
195 (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
201 if (playerBufferQueue != NULL && playerPlay != NULL) {
203 (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING)
    [all...]
  /frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp 85 SLPlayItf playerPlay;
195 res = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
198 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
239 res = (*playerPlay)->SetPlayState(playerPlay, state);
246 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING)
    [all...]
  /cts/apps/CtsVerifier/jni/audio_loopback/
sles.cpp 402 SLPlayItf playerPlay;
404 &playerPlay);
436 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
611 SLPlayItf playerPlay;
613 SL_IID_PLAY, &playerPlay);
618 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_STOPPED);
  /frameworks/wilhelm/tests/examples/
slesTestFeedback.cpp 450 SLPlayItf playerPlay;
451 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
481 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);

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