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Searched
refs:present_queue_family
(Results
1 - 2
of
2
) sorted by null
/external/vulkan-validation-layers/demos/smoke/
Shell.cpp
212
int game_queue_family = -1,
present_queue_family
= -1;
local
223
if (
present_queue_family
< 0 && can_present(phy, i))
224
present_queue_family
= i;
226
if (game_queue_family >= 0 &&
present_queue_family
>= 0)
230
if (game_queue_family >= 0 &&
present_queue_family
>= 0) {
233
ctx_.
present_queue_family
=
present_queue_family
;
248
vk::GetDeviceQueue(ctx_.dev, ctx_.
present_queue_family
, 0, &ctx_.present_queue);
290
if (ctx_.game_queue_family != ctx_.
present_queue_family
) {
292
queue_info[1].queueFamilyIndex = ctx_.
present_queue_family
;
[
all
...]
Shell.h
51
uint32_t
present_queue_family
;
member in struct:Shell::Context
Completed in 2893 milliseconds