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Searched
refs:reduceToVec3
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp
383
inline tcu::Vec3
reduceToVec3
(const tcu::Vec2& value) { return value.swizzle(0,1,0); }
384
inline tcu::Vec3
reduceToVec3
(const tcu::Vec3& value) { return value; }
385
inline tcu::Vec3
reduceToVec3
(const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), value.z()+value.w()); }
386
inline tcu::Vec3
reduceToVec3
(const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); }
387
inline tcu::Vec3
reduceToVec3
(const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
388
inline tcu::Vec3
reduceToVec3
(const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0) + value.getColumn(3).swizzle(3,0,1); }
454
evalCtx.color.xyz() =
reduceToVec3
(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue<In1Type, In1DataType>(evalCtx, 1));
463
evalCtx.color.xyz() =
reduceToVec3
(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue<In1Type, In1DataType>(evalCtx, 1));
472
evalCtx.color.xyz() =
reduceToVec3
(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue<In1Type, In1DataType>(evalCtx, 1));
481
evalCtx.color.xyz() =
reduceToVec3
(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue<In1Type, In1DataType>(evalCtx, 1))
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp
603
inline tcu::Vec3
reduceToVec3
(const tcu::Vec2& value) { return value.swizzle(0,1,0); }
604
inline tcu::Vec3
reduceToVec3
(const tcu::Vec3& value) { return value; }
605
inline tcu::Vec3
reduceToVec3
(const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), value.z()+value.w()); }
606
inline tcu::Vec3
reduceToVec3
(const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); }
607
inline tcu::Vec3
reduceToVec3
(const tcu::Mat2x3& value) { return value.getColumn(0) + value.getColumn(1); }
608
inline tcu::Vec3
reduceToVec3
(const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3); }
609
inline tcu::Vec3
reduceToVec3
(const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), value(0,1)+value(1,1), value(0,2)+value(1,2)); }
610
inline tcu::Vec3
reduceToVec3
(const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
611
inline tcu::Vec3
reduceToVec3
(const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
612
inline tcu::Vec3
reduceToVec3
(const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+value(0,3), value(0,1)+value(1 (…)
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...]
/external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp
608
inline tcu::Vec3
reduceToVec3
(const tcu::Vec2& value) { return value.swizzle(0,1,0); }
609
inline tcu::Vec3
reduceToVec3
(const tcu::Vec3& value) { return value; }
610
inline tcu::Vec3
reduceToVec3
(const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), value.z()+value.w()); }
611
inline tcu::Vec3
reduceToVec3
(const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); }
612
inline tcu::Vec3
reduceToVec3
(const tcu::Mat2x3& value) { return value.getColumn(0) + value.getColumn(1); }
613
inline tcu::Vec3
reduceToVec3
(const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3); }
614
inline tcu::Vec3
reduceToVec3
(const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), value(0,1)+value(1,1), value(0,2)+value(1,2)); }
615
inline tcu::Vec3
reduceToVec3
(const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
616
inline tcu::Vec3
reduceToVec3
(const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
617
inline tcu::Vec3
reduceToVec3
(const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+value(0,3), value(0,1)+value(1 (…)
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