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Searched
refs:refZ
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp
527
static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float
refZ
, const Vec2& coord, const IVec2 (&offsets)[4])
529
return texture.gatherOffsetsCompare(sampler,
refZ
, coord.x(), coord.y(), offsets);
532
static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float
refZ
, const Vec3& coord, const IVec2 (&offsets)[4])
534
return texture.gatherOffsetsCompare(sampler,
refZ
, coord.x(), coord.y(), coord.z(), offsets);
537
static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float
refZ
, const Vec3& coord, const IVec2 (&offsets)[4])
541
return texture.gatherCompare(sampler,
refZ
, coord.x(), coord.y(), coord.z());
678
const float
refZ
= getPixelRefZ(IVec2(px, py));
680
const Vec4 idealPix = gatherOffsetsCompare(texture, sampler,
refZ
, texCoord, offsets);
686
if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets,
refZ
, resultPix))
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...]
es31fTextureBorderClampTests.cpp
[
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...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp
572
static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float
refZ
, const Vec2& coord, const IVec2 (&offsets)[4])
574
return texture.gatherOffsetsCompare(sampler,
refZ
, coord.x(), coord.y(), offsets);
577
static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float
refZ
, const Vec3& coord, const IVec2 (&offsets)[4])
579
return texture.gatherOffsetsCompare(sampler,
refZ
, coord.x(), coord.y(), coord.z(), offsets);
582
static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float
refZ
, const Vec3& coord, const IVec2 (&offsets)[4])
586
return texture.gatherCompare(sampler,
refZ
, coord.x(), coord.y(), coord.z());
723
const float
refZ
= getPixelRefZ(IVec2(px, py));
725
const Vec4 idealPix = gatherOffsetsCompare(texture, sampler,
refZ
, texCoord, offsets);
731
if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets,
refZ
, resultPix))
[
all
...]
Completed in 357 milliseconds