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Searched
refs:sRGBtoLinear16_8_12
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/src/Shader/
SamplerCore.hpp
70
void
sRGBtoLinear16_8_12
(Short4 &c);
SamplerCore.cpp
168
sRGBtoLinear16_8_12
(c[component]); // FIXME: Perform linearization at surface level for read-only textures
421
sRGBtoLinear16_8_12
(cs[component]); // FIXME: Perform linearization at surface level for read-only textures
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