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    Searched refs:sRGBtoLinear16_8_12 (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/Shader/
SamplerCore.hpp 70 void sRGBtoLinear16_8_12(Short4 &c);
SamplerCore.cpp 168 sRGBtoLinear16_8_12(c[component]); // FIXME: Perform linearization at surface level for read-only textures
421 sRGBtoLinear16_8_12(cs[component]); // FIXME: Perform linearization at surface level for read-only textures
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