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    Searched refs:s_objects (Results 1 - 3 of 3) sorted by null

  /external/tpm2/
Object.c 29 s_objects[i].occupied = FALSE;
52 if(s_objects[i].object.entity.attributes.evict == SET)
53 s_objects[i].occupied = FALSE;
85 return s_objects[slotIndex].occupied;
126 pAssert(s_objects[handle - TRANSIENT_FIRST].occupied == TRUE);
129 return &s_objects[handle - TRANSIENT_FIRST].object.entity;
259 if(!s_objects[i].occupied) // If found a free slot
262 s_objects[i].occupied = TRUE;
270 *object = &s_objects[i].object.entity;
608 s_objects[index].occupied = FALSE
    [all...]
Global.c 87 OBJECT_SLOT s_objects[MAX_LOADED_OBJECTS]; variable
Global.h     [all...]

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