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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene.c 50 * Create a new scene object.
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local
57 if (!scene)
60 scene->pipe = pipe;
62 scene->data.head =
65 pipe_mutex_init(scene->mutex);
67 return scene;
72 * Free all data associated with the given scene, and the scene itself.
75 lp_scene_destroy(struct lp_scene *scene)
    [all...]
lp_scene.h 56 /* Scene temporary storage is clamped to this size:
60 /* The maximum amount of texture storage referenced by a scene is
106 * within a scene.
112 * initiate a scene without relying on malloc succeeding.
142 /** the framebuffer to render the scene into */
145 /** list of resources referenced by the scene commands */
148 /** Total memory used by the scene (in bytes). This sums all the
150 * other random allocations within the scene.
154 /** Sum of sizes of all resources referenced by the scene. Sums
155 * all the textures read by the scene
    [all...]
lp_scene_queue.h 48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene; member in struct:scene_packet
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;
    [all...]
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
lp_setup.c 68 assert(setup->scene == NULL);
73 setup->scene = setup->scenes[setup->scene_idx];
75 if (setup->scene->fence) {
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__, setup->scene->fence->id);
80 lp_fence_wait(setup->scene->fence);
83 lp_scene_begin_binning(setup->scene, &setup->fb);
129 setup->scene = NULL;
144 /** Rasterize all scene's bins */
148 struct lp_scene *scene = setup->scene local
174 struct lp_scene *scene = setup->scene; local
413 struct lp_scene *scene = setup->scene; local
779 struct lp_scene *scene = setup->scene; local
990 struct lp_scene *scene = setup->scenes[i]; local
    [all...]
  /cts/apps/CameraITS/tools/
load_scene.py 25 scene = None
27 if s[:6] == 'scene=' and len(s) > 6:
28 scene = s[6:]
36 if not scene:
37 print 'Error: need to specify which scene to load'
44 remote_scene_file = '/sdcard/Download/%s.pdf' % scene
46 scene, scene+'.pdf')
run_all_tests.py 29 SKIP_RET_CODE = 101 # note this must be same as tests/scene*/test_*
53 scenes: the test scene(s) to be executed. Use comma to separate multiple
57 display. When this argument presents, change of test scene will
97 "scene1": "A grey card covering at least the middle 30% of the scene",
101 "middle 50% of the scene. See CameraITS.pdf section 2.3.4 "
141 # Validate user input scene names
150 scene_str = "scene" + s
160 print "Unknown scene specifiied:", s
206 print "Running ITS on camera: %s, scene %s" % (camera_ids, scenes)
222 # Loop capturing images until user confirm test scene is correc
    [all...]
  /frameworks/support/transition/tests/src/android/support/transition/
SceneTest.java 39 Scene scene = new Scene(root); local
40 assertThat(scene.getSceneRoot(), is(sameInstance(root)));
49 Scene scene = new Scene(root, layout); local
52 scene.setEnterAction(enterAction);
53 scene.setExitAction(exitAction);
54 scene.enter()
69 Scene scene = new Scene(root, view); local
87 Scene scene = new Scene(root); local
98 Scene scene = new Scene(root); local
110 Scene scene = new Scene(root); local
121 Scene scene = Scene.getSceneForLayout(root, R.layout.support_scene0, activity); local
    [all...]
BaseTransitionTest.java 66 Scene loadScene(final int layoutId) throws Throwable {
67 final Scene[] scene = new Scene[1]; local
71 scene[0] = Scene.getSceneForLayout(mRoot, layoutId, rule.getActivity());
75 return scene[0];
82 private void startTransition(final Scene scene) throws Throwable {
86 TransitionManager.go(scene, mTransition)
    [all...]
  /cts/tests/tests/transition/src/android/transition/cts/
SceneTest.java 29 import android.transition.Scene;
41 * Test Scene(ViewGroup) with enterAction and exitAction
45 Scene scene = new Scene(mSceneRoot); local
46 assertEquals(mSceneRoot, scene.getSceneRoot());
50 scene.setEnterAction(enterCheck);
52 scene.setExitAction(exitCheck);
53 enterScene(scene);
61 exitScene(scene);
92 Scene scene = loadScene(R.layout.scene1); local
    [all...]
BaseTransitionTest.java 30 import android.transition.Scene;
101 protected Scene loadScene(final View layout) throws Throwable {
102 final Scene[] scene = new Scene[1]; local
103 mActivityRule.runOnUiThread(() -> scene[0] = new Scene(mSceneRoot, layout));
105 return scene[0];
108 protected Scene loadScene(final int layoutId) throws Throwable {
109 final Scene scene[] = new Scene[1] local
    [all...]
  /external/deqp/framework/common/
tcuRasterizationVerifier.hpp 65 bool sharedEdge[3]; // !< is the edge i -> i+1 shared with another scene triangle
122 bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log, VerificationMode mode = VERIFICATIONMODE_STRICT);
133 bool verifyLineGroupRasterization (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
146 bool verifyClippedTriangulatedLineGroupRasterization (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
157 bool verifyPointGroupRasterization (const tcu::Surface& surface, const PointSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
168 bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
179 LineInterpolationMethod verifyLineGroupInterpolation (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
191 bool verifyTriangulatedLineGroupInterpolation (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
TransitionManager.java 32 * change of {@link Scene}. To use the manager, add scenes along with
33 * transition objects with calls to {@link #setTransition(Scene, Transition)}
34 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
35 * transitions for scene changes is not required; by default, a Scene change
37 * situations. Specifying other transitions for particular scene changes is
45 * that transition to the from/to scene information in that tag.
46 * For example, here is a resource file that declares several scene
53 * creating a scene from a layout in code by callin
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  /frameworks/support/samples/SupportTransitionDemos/src/com/example/android/support/transition/widget/
SceneUsage.java 21 import android.support.transition.Scene;
26 * This demonstrates basic usage of the Transition Scene.
31 Scene[] setUpScenes(ViewGroup root) {
32 return new Scene[]{
33 Scene.getSceneForLayout(root, R.layout.scene0, this),
34 Scene.getSceneForLayout(root, R.layout.scene1, this),
39 void go(Scene scene) {
40 TransitionManager.go(scene);
CustomUsage.java 22 import android.support.transition.Scene;
42 Scene[] setUpScenes(ViewGroup root) {
43 return new Scene[]{
44 Scene.getSceneForLayout(root, R.layout.custom0, this),
45 Scene.getSceneForLayout(root, R.layout.custom1, this),
46 Scene.getSceneForLayout(root, R.layout.custom2, this),
51 void go(Scene scene) {
52 TransitionManager.go(scene, mTransition);
  /frameworks/support/transition/src/android/support/transition/
Scene.java 29 * A scene represents the collection of values that various properties in the
30 * View hierarchy will have when the scene is applied. A Scene can be
33 * scene change.
35 public class Scene {
44 * Returns a Scene described by the resource file associated with the given
45 * <code>layoutId</code> parameter. If such a Scene has already been created for
46 * the given <code>sceneRoot</code>, that same Scene will be returned.
51 * @param sceneRoot The root of the hierarchy in which scene changes
56 * @return The scene for the given root and layout i
68 Scene scene = scenes.get(layoutId); local
    [all...]
TransitionManager.java 34 * change of {@link Scene}. To use the manager, add scenes along with
35 * transition objects with calls to {@link #setTransition(Scene, Transition)}
36 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
37 * transitions for scene changes is not required; by default, a Scene change
39 * situations. Specifying other transitions for particular scene changes is
47 * that transition to the from/to scene information in that tag.
48 * For example, here is a resource file that declares several scene
72 * creating a scene from a layout in code by callin
    [all...]
  /cts/apps/CameraITS/pymodules/its/
cv2image.py 112 xnorm: float; [0, 1] left loc of chart in scene
113 ynorm: float; [0, 1] top loc of chart in scene
114 wnorm: float; [0, 1] width of chart in scene
115 hnorm: float; [0, 1] height of chart in scene
117 chart, scene, s_factor = self._calc_scale_factors(cam, props, fmt,
124 if numpy.amax(scene) <= 1.0:
125 scene = (scene * 255.0).astype(numpy.uint8)
126 if len(scene.shape) == 2:
127 scene_gray = scene.copy(
    [all...]
  /frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
AndroidCameraCapabilities.java 131 for (String scene : supportedSceneModes) {
132 if (Camera.Parameters.SCENE_MODE_AUTO.equals(scene)) {
134 } else if (Camera.Parameters.SCENE_MODE_ACTION.equals(scene)) {
136 } else if (Camera.Parameters.SCENE_MODE_BARCODE.equals(scene)) {
138 } else if (Camera.Parameters.SCENE_MODE_BEACH.equals(scene)) {
140 } else if (Camera.Parameters.SCENE_MODE_CANDLELIGHT.equals(scene)) {
142 } else if (Camera.Parameters.SCENE_MODE_FIREWORKS.equals(scene)) {
144 } else if (Camera.Parameters.SCENE_MODE_HDR.equals(scene)) {
146 } else if (Camera.Parameters.SCENE_MODE_LANDSCAPE.equals(scene)) {
148 } else if (Camera.Parameters.SCENE_MODE_NIGHT.equals(scene)) {
    [all...]
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/
TvSettingsActivity.java 23 import android.transition.Scene;
49 final Scene scene = new Scene(root);
50 scene.setEnterAction(() -> {
69 TransitionManager.go(scene, slide);
83 final Scene scene = new Scene(root); local
84 scene.setEnterAction(() -> getFragmentManager().beginTransaction(
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
PlayAnimationThread.java 30 public PlayAnimationThread(Animator animator, RenderSessionImpl scene, String animName,
32 super(scene, animName, listener);
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
ResourceLoadingTest.java 22 import android.transition.Scene;
57 Scene loadedScene = new Scene(mSceneRoot);
62 System.out.println("Problem loading scene resource: " + e);
66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local
67 mTransitionManager.transitionTo(scene);
70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local
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