/external/skia/tools/gpu/gl/debug/ |
GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) {
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GrTextureUnitObj.h | 33 void setTexture(GrTextureObj *texture);
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DebugGLTestContext.cpp | 102 this->setTexture(texture); 247 pTU->setTexture(nullptr); [all...] |
/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.hpp | 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); 49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
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rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler) 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler)
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.h | 64 void setTexture(const Texture& texture);
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Description.cpp | 62 void Description::setTexture(const Texture& texture) {
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GLES20RenderEngine.cpp | 315 mState.setTexture(texture); 322 mState.setTexture(texture);
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.hpp | 95 void setTexture (const glu::Texture2D* tex2D); 96 void setTexture (const glu::TextureCube* texCube); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 98 void setTexture (const glu::Texture3D* tex3D);
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glsShaderRenderCase.cpp | 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D)
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glsFboUtil.hpp | 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
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glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) 976 setTexture(texName, texCfg);
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
glslang.y | [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
FadeDrawableComponent.java | 120 bitmap.setTexture(mTexture); 149 public void setTexture(Texture texture) {
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DebugSystem.java | 75 bitmap.setTexture(texture);
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MotionBlurComponent.java | 97 stepImage.setTexture(record.texture);
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ScrollerComponent.java | 99 background.setTexture(mTexture);
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DrawableBitmap.java | 206 public void setTexture(Texture texture) {
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SpriteComponent.java | 116 bitmap.setTexture(currentFrame.texture);
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HudSystem.java | 303 bitmap.setTexture(mFuelDrawable.getTexture()); 456 bitmap.setTexture(mFadeTexture);
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/frameworks/base/rs/java/android/renderscript/ |
ProgramVertexFixedFunction.java | 229 setTexture(new Matrix4f()); 285 public void setTexture(Matrix4f m) {
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ProgramFragmentFixedFunction.java | 251 public Builder setTexture(EnvMode env, Format fmt, int slot)
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/external/skia/src/gpu/ |
GrXferProcessor.h | 87 void setTexture(sk_sp<GrTexture> texture) {
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/external/swiftshader/src/D3D9/ |
Direct3DStateBlock9.hpp | 70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
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/frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/ |
BallsRS.java | 98 pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,
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