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  /external/skia/tools/gpu/gl/debug/
GrTextureUnitObj.cpp 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) {
GrTextureUnitObj.h 33 void setTexture(GrTextureObj *texture);
DebugGLTestContext.cpp 102 this->setTexture(texture);
247 pTU->setTexture(nullptr);
    [all...]
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.hpp 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
rsgProgramExecutor.cpp 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler)
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler)
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 64 void setTexture(const Texture& texture);
Description.cpp 62 void Description::setTexture(const Texture& texture) {
GLES20RenderEngine.cpp 315 mState.setTexture(texture);
322 mState.setTexture(texture);
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
glsShaderRenderCase.cpp 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D)
114 void TextureBinding::setTexture (const glu::TextureCube* texCube)
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray)
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D)
glsFboUtil.hpp 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
glsFboUtil.cpp 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg)
976 setTexture(texName, texCfg);
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
glslang.y     [all...]
  /external/replicaisland/src/com/replica/replicaisland/
FadeDrawableComponent.java 120 bitmap.setTexture(mTexture);
149 public void setTexture(Texture texture) {
DebugSystem.java 75 bitmap.setTexture(texture);
MotionBlurComponent.java 97 stepImage.setTexture(record.texture);
ScrollerComponent.java 99 background.setTexture(mTexture);
DrawableBitmap.java 206 public void setTexture(Texture texture) {
SpriteComponent.java 116 bitmap.setTexture(currentFrame.texture);
HudSystem.java 303 bitmap.setTexture(mFuelDrawable.getTexture());
456 bitmap.setTexture(mFadeTexture);
  /frameworks/base/rs/java/android/renderscript/
ProgramVertexFixedFunction.java 229 setTexture(new Matrix4f());
285 public void setTexture(Matrix4f m) {
ProgramFragmentFixedFunction.java 251 public Builder setTexture(EnvMode env, Format fmt, int slot)
  /external/skia/src/gpu/
GrXferProcessor.h 87 void setTexture(sk_sp<GrTexture> texture) {
  /external/swiftshader/src/D3D9/
Direct3DStateBlock9.hpp 70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
  /frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/
BallsRS.java 98 pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,

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