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Searched
refs:shaderPaths
(Results
1 - 6
of
6
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateTestCaseUtil.hpp
76
const std::map<glu::ShaderType, const char*>
shaderPaths
)
78
, m_shaderPaths (
shaderPaths
)
vktDynamicStateCBTests.cpp
178
ShaderMap
shaderPaths
;
179
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
180
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
181
addChild(new InstanceFactory<BlendConstantsTestInstance>(m_testCtx, "blend_constants", "Check if blend constants are working properly",
shaderPaths
));
vktDynamicStateVPTests.cpp
398
ShaderMap
shaderPaths
;
399
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
400
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
402
addChild(new InstanceFactory<ViewportParamTestInstane>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size",
shaderPaths
));
403
addChild(new InstanceFactory<ScissorParamTestInstance>(m_testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface",
shaderPaths
));
405
shaderPaths
[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom";
406
addChild(new InstanceFactory<ViewportArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors",
shaderPaths
));
vktDynamicStateGeneralTests.cpp
430
ShaderMap
shaderPaths
;
431
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
432
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
434
addChild(new InstanceFactory<StateSwitchTestInstance>(m_testCtx, "state_switch", "Perform multiple draws with different VP states (scissor test)",
shaderPaths
));
435
addChild(new InstanceFactory<BindOrderTestInstance>(m_testCtx, "bind_order", "Check if binding order is not important for pipeline configuration",
shaderPaths
));
436
addChild(new InstanceFactory<StatePersistenceTestInstance>(m_testCtx, "state_persistence", "Check if bound states are persistent across pipelines",
shaderPaths
));
vktDynamicStateRSTests.cpp
720
ShaderMap
shaderPaths
;
721
shaderPaths
[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
722
shaderPaths
[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
724
addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality",
shaderPaths
));
725
addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality",
shaderPaths
));
726
addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device",
shaderPaths
));
vktDynamicStateDSTests.cpp
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