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  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateTestCaseUtil.hpp 76 const std::map<glu::ShaderType, const char*> shaderPaths)
78 , m_shaderPaths (shaderPaths)
vktDynamicStateCBTests.cpp 178 ShaderMap shaderPaths;
179 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
180 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
181 addChild(new InstanceFactory<BlendConstantsTestInstance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", shaderPaths));
vktDynamicStateVPTests.cpp 398 ShaderMap shaderPaths;
399 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
400 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
402 addChild(new InstanceFactory<ViewportParamTestInstane>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size", shaderPaths));
403 addChild(new InstanceFactory<ScissorParamTestInstance>(m_testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface", shaderPaths));
405 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom";
406 addChild(new InstanceFactory<ViewportArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors", shaderPaths));
vktDynamicStateGeneralTests.cpp 430 ShaderMap shaderPaths;
431 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
432 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
434 addChild(new InstanceFactory<StateSwitchTestInstance>(m_testCtx, "state_switch", "Perform multiple draws with different VP states (scissor test)", shaderPaths));
435 addChild(new InstanceFactory<BindOrderTestInstance>(m_testCtx, "bind_order", "Check if binding order is not important for pipeline configuration", shaderPaths));
436 addChild(new InstanceFactory<StatePersistenceTestInstance>(m_testCtx, "state_persistence", "Check if bound states are persistent across pipelines", shaderPaths));
vktDynamicStateRSTests.cpp 720 ShaderMap shaderPaths;
721 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
722 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
724 addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
725 addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
726 addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
vktDynamicStateDSTests.cpp     [all...]

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