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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFunctionTests.cpp 183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource)
186 const char* source = shaderSource.c_str();
187 const int length = (int) shaderSource.size();
377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
405 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
431 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, (…)
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es31fNegativePreciseTests.cpp 146 std::string shaderSource = generateShaderSource(ctx, shaderType, test);
147 const char* const source = shaderSource.c_str();
148 const int length = (int) shaderSource.size();
es31fNegativeShaderDirectiveTests.cpp 76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect)
82 const char* const source = shaderSource.c_str();
83 const int length = (int) shaderSource.size();
es31fNegativeShaderImageLoadStoreTests.cpp 379 std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[ndx]));
380 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource));
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ShaderHelper.java 137 * @param shaderSource The shader source code.
140 public static int compileShader(final int shaderType, final String shaderSource) {
145 GLES20.glShaderSource(shaderHandle, shaderSource);
  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
98 m_vertShaderSource = shaderSource;
108 m_fragShaderSource = shaderSource;
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
79 m_fragShaderSource = shaderSource;
  /external/deqp/modules/gles3/functional/
es3fShaderReturnTests.cpp 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
87 m_vertShaderSource = shaderSource;
99 m_fragShaderSource = shaderSource;
es3fShaderDiscardTests.cpp 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
73 m_fragShaderSource = shaderSource;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderReturnTests.cpp 74 const std::string& shaderSource,
84 const std::string& shaderSource,
91 m_vertShaderSource = shaderSource;
103 m_fragShaderSource = shaderSource;
vktShaderRenderDiscardTests.cpp 104 const char* shaderSource,
121 const char* shaderSource,
127 m_fragShaderSource = shaderSource;
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 260 struct ShaderSource
265 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {}
266 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); }
269 struct VertexSource : public ShaderSource
271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
274 struct FragmentSource : public ShaderSource
276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
279 struct GeometrySource : public ShaderSource
281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {}
284 struct ComputeSource : public ShaderSource
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gluES3PlusWrapperContext.cpp 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length)
439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL);
443 context->gl.shaderSource(shader, count, strings, length);
516 dst->shaderSource = shaderSource;
gluES3PlusWrapperFuncs.inl 241 dst->shaderSource = src.shaderSource;
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
glwInitES20.inl 104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
glwInitES30Direct.inl 180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
glwInitES31Direct.inl 241 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
teglGLES2SharedRenderingPerfTests.cpp 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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teglGLES2SharingTests.cpp 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL));
833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL));
908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL));
914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL));
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teglGetFrameTimestampsTests.cpp 377 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
381 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
teglNativeColorMappingTests.cpp 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
teglNativeCoordMappingTests.cpp 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE,
369 shaderType, shaderSource);

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