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Searched
refs:specializeShader
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationTests.cpp
51
static std::string
specializeShader
(const std::string& shaderSource, const glu::ContextType& contextType)
290
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());;
343
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
498
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
607
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
698
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
746
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
885
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
919
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
[
all
...]
es31fTessellationGeometryInteractionTests.cpp
57
static std::string
specializeShader
(const std::string& shaderSource, const glu::ContextType& contextType)
113
return
specializeShader
(source, m_context.getRenderContext().getType());
126
return
specializeShader
(source, m_context.getRenderContext().getType());
367
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
405
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
433
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
674
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
705
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
760
return
specializeShader
(buf.str(), m_context.getRenderContext().getType());
[
all
...]
es31fGeometryShaderTests.cpp
118
static std::string
specializeShader
(const std::string& shaderSource, const glu::ContextType& contextType)
218
<< sglr::pdec::VertexSource(
specializeShader
(s_commonShaderSourceVertex, contextType))
219
<< sglr::pdec::FragmentSource(
specializeShader
(s_commonShaderSourceFragment, contextType))
293
return
specializeShader
(str.str(), contextType);
321
<< sglr::pdec::VertexSource(
specializeShader
(s_commonShaderSourceVertex, contextType))
322
<< sglr::pdec::FragmentSource(
specializeShader
(s_commonShaderSourceFragment, contextType))
428
return
specializeShader
(str.str(), contextType);
775
<< sglr::pdec::VertexSource(
specializeShader
(vertexSource.str(), contextType).c_str())
776
<< sglr::pdec::FragmentSource(
specializeShader
(fragmentSource.str(), contextType).c_str())
777
<< sglr::pdec::GeometrySource(
specializeShader
(geometrySource.str(), contextType).c_str())
[
all
...]
/external/deqp/modules/glshared/
glsTextureBufferCase.cpp
365
string
specializeShader
(const string& shaderTemplateString, glu::GLSLVersion glslVersion)
389
const string vertexShaderSource =
specializeShader
(vertexShaderTemplate, glslVersion);
390
const string fragmentShaderSource =
specializeShader
(fragmentShaderTemplate, glslVersion);
[
all
...]
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