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    Searched refs:specializeShader (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationTests.cpp 51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType)
290 return specializeShader(buf.str(), m_context.getRenderContext().getType());;
343 return specializeShader(buf.str(), m_context.getRenderContext().getType());
498 return specializeShader(buf.str(), m_context.getRenderContext().getType());
607 return specializeShader(buf.str(), m_context.getRenderContext().getType());
698 return specializeShader(buf.str(), m_context.getRenderContext().getType());
746 return specializeShader(buf.str(), m_context.getRenderContext().getType());
885 return specializeShader(buf.str(), m_context.getRenderContext().getType());
919 return specializeShader(buf.str(), m_context.getRenderContext().getType());
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es31fTessellationGeometryInteractionTests.cpp 57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType)
113 return specializeShader(source, m_context.getRenderContext().getType());
126 return specializeShader(source, m_context.getRenderContext().getType());
367 return specializeShader(buf.str(), m_context.getRenderContext().getType());
405 return specializeShader(buf.str(), m_context.getRenderContext().getType());
433 return specializeShader(buf.str(), m_context.getRenderContext().getType());
674 return specializeShader(buf.str(), m_context.getRenderContext().getType());
705 return specializeShader(buf.str(), m_context.getRenderContext().getType());
760 return specializeShader(buf.str(), m_context.getRenderContext().getType());
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es31fGeometryShaderTests.cpp 118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType)
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
293 return specializeShader(str.str(), contextType);
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
428 return specializeShader(str.str(), contextType);
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str())
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str())
777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str())
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  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion)
389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion);
390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion);
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