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    Searched refs:spilled_ (Results 1 - 4 of 4) sorted by null

  /art/compiler/optimizing/
parallel_move_resolver.h 73 bool IsSpilled() const { return spilled_; }
78 bool spilled_; member in class:art::ParallelMoveResolverWithSwap::ScratchRegisterScope
parallel_move_resolver.cc 287 spilled_(false) {
288 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_);
290 if (spilled_) {
297 if (spilled_) {
  /external/v8/src/crankshaft/
lithium-allocator.h 243 bool IsSpilled() const { return spilled_; }
307 bool spilled_; member in class:v8::internal::LiveRange
lithium-allocator.cc 103 spilled_(false),
128 spilled_ = true;
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