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Searched
refs:surfaceControl
(Results
1 - 12
of
12
) sorted by null
/frameworks/base/libs/input/
SpriteController.cpp
93
void SpriteController::disposeSurfaceLocked(const sp<
SurfaceControl
>&
surfaceControl
) {
95
mLocked.disposedSurfaces.push(
surfaceControl
);
138
if (update.state.
surfaceControl
== NULL && update.state.wantSurfaceVisible()) {
143
update.state.
surfaceControl
= obtainSurface(
145
if (update.state.
surfaceControl
!= NULL) {
156
if (update.state.
surfaceControl
!= NULL && update.state.wantSurfaceVisible()) {
166
status_t status = update.state.
surfaceControl
->setSize(desiredWidth, desiredHeight);
178
status = update.state.
surfaceControl
->hide();
202
if (update.state.
surfaceControl
!= NULL && !update.state.surfaceDraw
[
all
...]
SpriteController.h
194
sp<
SurfaceControl
>
surfaceControl
;
234
inline void setSurfaceLocked(const sp<
SurfaceControl
>&
surfaceControl
,
236
mLocked.state.
surfaceControl
=
surfaceControl
;
275
Vector<sp<
SurfaceControl
> > disposedSurfaces;
281
void disposeSurfaceLocked(const sp<
SurfaceControl
>&
surfaceControl
);
288
sp<
SurfaceControl
> obtainSurface(int32_t width, int32_t height)
[
all
...]
/frameworks/native/cmds/surfacereplayer/replayer/
BufferQueueScheduler.cpp
26
const sp<
SurfaceControl
>&
surfaceControl
, const HSV& color, int id)
27
: mSurfaceControl(
surfaceControl
), mColor(color), mSurfaceId(id), mContinueScheduling(true) {}
68
const sp<
SurfaceControl
>&
surfaceControl
, const HSV& color) {
70
mSurfaceControl =
surfaceControl
;
BufferQueueScheduler.h
23
#include <gui/
SurfaceControl
.h>
55
BufferQueueScheduler(const sp<
SurfaceControl
>&
surfaceControl
, const HSV& color, int id);
61
void setSurfaceControl(const sp<
SurfaceControl
>&
surfaceControl
, const HSV& color);
70
sp<
SurfaceControl
> mSurfaceControl;
Replayer.cpp
585
sp<
SurfaceControl
>
surfaceControl
= mComposerClient->createSurface(
588
if (
surfaceControl
== nullptr) {
595
layer =
surfaceControl
;
/frameworks/av/camera/tests/
CameraZSLTests.cpp
169
sp<
SurfaceControl
>
surfaceControl
;
249
surfaceControl
= mComposerClient->createSurface(
256
ASSERT_TRUE(nullptr !=
surfaceControl
.get());
257
ASSERT_TRUE(
surfaceControl
->isValid());
260
ASSERT_EQ(NO_ERROR,
surfaceControl
->setLayer(0x7fffffff));
261
ASSERT_EQ(NO_ERROR,
surfaceControl
->show());
264
previewSurface =
surfaceControl
->getSurface();
/frameworks/native/cmds/flatland/
GLHelper.h
19
#include <gui/
SurfaceControl
.h>
27
class
SurfaceControl
;
58
sp<
SurfaceControl
>*
surfaceControl
, EGLSurface* surface);
GLHelper.cpp
246
sp<
SurfaceControl
>*
surfaceControl
, EGLSurface* surface) {
259
sp<
SurfaceControl
> sc = mSurfaceComposerClient->createSurface(
262
fprintf(stderr, "Failed to create
SurfaceControl
.\n");
298
*
surfaceControl
= sc;
/frameworks/base/services/core/java/com/android/server/wm/
Session.java
52
import android.view.
SurfaceControl
;
356
final
SurfaceControl
surfaceControl
= mService.mDragState.mSurfaceControl;
361
surfaceControl
.setPosition(touchX - thumbCenterX,
363
surfaceControl
.setLayer(mService.mDragState.getDragLayerLw());
364
surfaceControl
.setLayerStack(display.getLayerStack());
365
surfaceControl
.show();
WindowSurfacePlacer.java
54
import android.view.
SurfaceControl
;
98
private final ArrayList<
SurfaceControl
> mPendingDestroyingSurfaces = new ArrayList<>();
[
all
...]
AccessibilityController.java
51
import android.view.
SurfaceControl
;
694
private final
SurfaceControl
mSurfaceControl;
705
SurfaceControl
surfaceControl
= null;
708
surfaceControl
= new
SurfaceControl
(mWindowManagerService.mFxSession,
710
SurfaceControl
.HIDDEN);
714
mSurfaceControl =
surfaceControl
;
[
all
...]
/frameworks/base/services/core/java/com/android/server/display/
ColorFade.java
43
import android.view.
SurfaceControl
;
85
private
SurfaceControl
mSurfaceControl;
483
SurfaceControl
.screenshot(
SurfaceControl
.getBuiltInDisplay(
484
SurfaceControl
.BUILT_IN_DISPLAY_ID_MAIN), s);
578
SurfaceControl
.openTransaction();
584
flags =
SurfaceControl
.FX_SURFACE_DIM |
SurfaceControl
.HIDDEN;
586
flags =
SurfaceControl
.OPAQUE |
SurfaceControl
.HIDDEN
[
all
...]
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