/external/swiftshader/src/Renderer/ |
Color.cpp | 17 namespace sw namespace
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Triangle.hpp | 20 namespace sw namespace
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/mips/ |
noat-5.s | 2 sw $27, 0x8000($27)
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noat-6.s | 2 sw $27, -0x8001($27)
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noat-7.s | 2 sw $27, symbol($27)
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at-1.s | 5 sw $27, 0x7fff($27) 7 sw $27, -0x8000($27) 9 sw $27, 0x8000($27) 11 sw $27, -0x8001($27) 13 sw $27, symbol($27) 17 sw $27, 0x7fff($27) 19 sw $27, -0x8000($27) 21 sw $27, 0x8000($27) 23 sw $27, -0x8001($27) 25 sw $27, symbol($27 [all...] |
24k-triple-stores-11.s | 7 sw $2,%gp_rel(sym1)($28) 8 sw $3,%gp_rel(sym2)($28) 9 sw $4,%gp_rel(sym3)($28)
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noat-1.s | 4 sw $27, 0x7fff($27) 5 sw $27, -0x8000($27)
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24k-triple-stores-5.s | 7 sw $4,1($8) 13 sw $4,24($8) 19 sw $4,2($8) 25 sw $4,12($8) 31 sw $4,4($8) 37 sw $4,4($8)
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ldstla-sym32.s | 77 sw $4,0xa800000000000000 78 sw $4,0xa800000000000000($3) 79 sw $4,0xffffffff80000000 80 sw $4,0xffffffff80000000($3) 81 sw $4,0x000000007fff7ff8 82 sw $4,0x000000007fff7ff8($3) 83 sw $4,0x000000007ffffff8 84 sw $4,0x000000007ffffff8($3) 85 sw $4,0x123456789abcdef0 86 sw $4,0x123456789abcdef0($3 [all...] |
ldstla-32-mips3.s | 81 sw $2, 0xffffffffffffffff($4) 82 sw $2, 0xffffffffabcdef01($4) 83 sw $2, 0xffffffff80000000($4) 84 sw $2, 0xffffffff7fffffff($4) 85 sw $2, 0xffffffff01234567($4) 86 sw $2, 0xffffffff00000000($4) 87 sw $2, 0xffffffff($4) 88 sw $2, 0xabcdef01($4) 89 sw $2, 0x80000000($4) 90 sw $2, 0x7fffffff($4 [all...] |
ldstla-32.s | 80 sw $2, 0xffffffffffffffff($4) 81 sw $2, 0xffffffffabcdef01($4) 82 sw $2, 0xffffffff80000000($4) 83 sw $2, 0xffffffff7fffffff($4) 84 sw $2, 0xffffffff01234567($4) 85 sw $2, 0xffffffff00000000($4) 86 sw $2, 0xffffffff($4) 87 sw $2, 0xabcdef01($4) 88 sw $2, 0x80000000($4) 89 sw $2, 0x7fffffff($4 [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
utilities.cpp | 213 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) 217 case GL_NEVER: return sw::DEPTH_NEVER; 218 case GL_ALWAYS: return sw::DEPTH_ALWAYS; 219 case GL_LESS: return sw::DEPTH_LESS; 220 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; 221 case GL_EQUAL: return sw::DEPTH_EQUAL; 222 case GL_GREATER: return sw::DEPTH_GREATER; 223 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; 224 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; 228 return sw::DEPTH_ALWAYS [all...] |
Device.hpp | 39 class Device : public sw::Renderer 42 explicit Device(sw::Context *context); 49 virtual egl::Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 50 virtual egl::Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); 51 virtual void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); 52 virtual void drawPrimitive(sw::DrawType type, unsigned int primiveCount); 57 virtual void setScissorRect(const sw::Rect &rect); 60 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter) [all...] |
utilities.h | 52 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); 53 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); 54 sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison); 55 sw::Color<float> ConvertColor(es1::Color color); 56 sw::BlendFactor ConvertBlendFunc(GLenum blend); 57 sw::BlendOperation ConvertBlendOp(GLenum blendOp); 58 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); 59 sw::StencilOperation ConvertStencilOp(GLenum stencilOp); 60 sw::AddressingMode ConvertTextureWrap(GLenum wrap); 61 sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace) [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
utilities.cpp | 435 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) 439 case GL_NEVER: return sw::DEPTH_NEVER; 440 case GL_ALWAYS: return sw::DEPTH_ALWAYS; 441 case GL_LESS: return sw::DEPTH_LESS; 442 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; 443 case GL_EQUAL: return sw::DEPTH_EQUAL; 444 case GL_GREATER: return sw::DEPTH_GREATER; 445 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; 446 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; 450 return sw::DEPTH_ALWAYS [all...] |
Device.hpp | 47 class Device : public sw::Renderer 50 explicit Device(sw::Context *context); 57 virtual Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 58 virtual Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); 62 virtual void setPixelShader(sw::PixelShader *shader); 66 virtual void setScissorRect(const sw::Rect &rect); 67 virtual void setVertexShader(sw::VertexShader *shader); 71 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter); 75 sw::Context *const context [all...] |
/prebuilts/go/darwin-x86/src/runtime/cgo/ |
gcc_mipsx.S | 19 sw $31, 0($29) 20 sw $16, 4($29) 21 sw $17, 8($29) 22 sw $18, 12($29) 23 sw $19, 16($29) 24 sw $20, 20($29) 25 sw $21, 24($29) 26 sw $22, 28($29) 27 sw $23, 32($29) 28 sw $30, 36($29 [all...] |
/prebuilts/go/linux-x86/src/runtime/cgo/ |
gcc_mipsx.S | 19 sw $31, 0($29) 20 sw $16, 4($29) 21 sw $17, 8($29) 22 sw $18, 12($29) 23 sw $19, 16($29) 24 sw $20, 20($29) 25 sw $21, 24($29) 26 sw $22, 28($29) 27 sw $23, 32($29) 28 sw $30, 36($29 [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.hpp | 39 class Device : public sw::Renderer 42 explicit Device(sw::Context *context); 49 virtual egl::Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 50 virtual egl::Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); 51 virtual void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); 52 virtual void drawPrimitive(sw::DrawType type, unsigned int primiveCount); 53 virtual void setPixelShader(sw::PixelShader *shader); 59 virtual void setScissorRect(const sw::Rect &rect); 60 virtual void setVertexShader(sw::VertexShader *shader); 64 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::Slic (…) [all...] |
utilities.cpp | [all...] |
/external/jsilver/src/com/google/clearsilver/jsilver/syntax/node/ |
Switchable.java | 7 void apply(Switch sw);
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/external/valgrind/coregrind/m_dispatch/ |
dispatch-mips32-linux.S | 70 sw $31, 16($29) 73 sw $16, 20($29) 74 sw $17, 24($29) 75 sw $18, 28($29) 76 sw $19, 32($29) 77 sw $20, 36($29) 78 sw $21, 40($29) 79 sw $22, 44($29) 80 sw $23, 48($29) 83 sw $28, 52($29 [all...] |
/toolchain/binutils/binutils-2.25/gas/testsuite/gas/dlx/ |
store.s | 2 2: sw L1(r0),%3 3 sw %hi(L1)(r0),%3 7 5: sw %hi((L1 - 2b) + 8 + ((5b - 4b)<<4))(r2),%3
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/external/swiftshader/src/D3D9/ |
Direct3DSurface9.cpp | 30 sw::Resource *getParentResource(Unknown *container) 253 sw::Lock lock = sw::LOCK_READWRITE; 257 lock = sw::LOCK_DISCARD; 262 lock = sw::LOCK_READONLY; 267 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); 271 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); 332 sw::Format Direct3DSurface9::translateFormat(D3DFORMAT format) 337 case D3DFMT_NULL: return sw::FORMAT_NULL; 338 case D3DFMT_DXT1: return sw::FORMAT_DXT1 [all...] |