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    Searched refs:tempBufferSize (Results 1 - 5 of 5) sorted by null

  /external/dng_sdk/source/
dng_resample.cpp 666 uint32 tempBufferSize = 0;
667 if (!RoundUpUint32ToMultiple (fSrcTileSize.h, 8, &tempBufferSize) ||
668 !SafeUint32Mult (tempBufferSize,
670 &tempBufferSize))
680 fTempBuffer [threadIndex] . Reset (allocator->Allocate (tempBufferSize));
dng_string.cpp     [all...]
dng_render.cpp 968 uint32 tempBufferSize = 0;
970 if (!SafeUint32Mult (tileSize.h, (uint32) sizeof (real32), &tempBufferSize) ||
971 !SafeUint32Mult (tempBufferSize, 3, &tempBufferSize))
981 fTempBuffer [threadIndex] . Reset (allocator->Allocate (tempBufferSize));
    [all...]
dng_read_image.cpp 912 uint32 tempBufferSize = ComputeBufferSize(buffer.fPixelType,
916 if (!tempBuffer.Get () || tempBuffer->LogicalSize () < tempBufferSize)
919 tempBuffer.Reset (host.Allocate (tempBufferSize));
978 tempBufferSize);
    [all...]
dng_image_writer.cpp     [all...]

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