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Searched
refs:tempBufferSize
(Results
1 - 5
of
5
) sorted by null
/external/dng_sdk/source/
dng_resample.cpp
666
uint32
tempBufferSize
= 0;
667
if (!RoundUpUint32ToMultiple (fSrcTileSize.h, 8, &
tempBufferSize
) ||
668
!SafeUint32Mult (
tempBufferSize
,
670
&
tempBufferSize
))
680
fTempBuffer [threadIndex] . Reset (allocator->Allocate (
tempBufferSize
));
dng_string.cpp
[
all
...]
dng_render.cpp
968
uint32
tempBufferSize
= 0;
970
if (!SafeUint32Mult (tileSize.h, (uint32) sizeof (real32), &
tempBufferSize
) ||
971
!SafeUint32Mult (
tempBufferSize
, 3, &
tempBufferSize
))
981
fTempBuffer [threadIndex] . Reset (allocator->Allocate (
tempBufferSize
));
[
all
...]
dng_read_image.cpp
912
uint32
tempBufferSize
= ComputeBufferSize(buffer.fPixelType,
916
if (!tempBuffer.Get () || tempBuffer->LogicalSize () <
tempBufferSize
)
919
tempBuffer.Reset (host.Allocate (
tempBufferSize
));
978
tempBufferSize
);
[
all
...]
dng_image_writer.cpp
[
all
...]
Completed in 286 milliseconds