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    Searched refs:tex3D (Results 1 - 13 of 13) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
115 const glu::Texture3D* tex3D;
137 const tcu::Texture3D* tex3D;
143 , tex3D (DE_NULL)
glsShaderRenderCase.cpp 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler)
94 m_binding.tex3D = tex3D;
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D)
129 m_binding.tex3D = tex3D;
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; }
155 const tcu::Texture3D* tex3D;
182 const tcu::Texture3D* tex3D;
191 , tex3D (DE_NULL)
vktShaderRender.cpp 310 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler)
314 m_binding.tex3D = tex3D;
351 case TYPE_3D: delete m_binding.tex3D; break;
402 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
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vktShaderRenderTextureFunctionTests.cpp 347 float w = (float)c.textures[0].tex3D->getWidth();
348 float h = (float)c.textures[0].tex3D->getHeight();
349 float d = (float)c.textures[0].tex3D->getDepth();
368 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
376 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
512 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
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  /external/deqp/modules/gles3/functional/
es3fNegativeBufferApiTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 261 float w = (float)c.textures[0].tex3D->getWidth();
262 float h = (float)c.textures[0].tex3D->getHeight();
263 float d = (float)c.textures[0].tex3D->getDepth();
282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
426 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
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es3fFboTestUtil.cpp 751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D;
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es3fTextureUnitTests.cpp 669 case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break;
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  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 214 const rc::Texture3D* tex3D;
sglrReferenceContext.hpp 805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
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sglrReferenceContext.cpp     [all...]

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