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Searched
refs:texCount
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/opengl/tests/gl_perf/
fragment_shaders.cpp
4
uint32_t
texCount
;
filltest.cpp
43
printf("\nvarColor,
texCount
, modulate, extraMath, texSize, blend, Mpps, DC60\n");
47
if (gFragmentTests[num]->
texCount
) {
/frameworks/rs/driver/
rsdShader.h
74
explicit StateBasedKey(uint32_t
texCount
) : mShaderID(0) {
75
mTextureTargets = new uint32_t[
texCount
];
/frameworks/base/rs/jni/
android_renderscript_RenderScript.cpp
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