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  /frameworks/native/opengl/tests/gl_perf/
fragment_shaders.cpp 4 uint32_t texCount;
filltest.cpp 43 printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
47 if (gFragmentTests[num]->texCount) {
  /frameworks/rs/driver/
rsdShader.h 74 explicit StateBasedKey(uint32_t texCount) : mShaderID(0) {
75 mTextureTargets = new uint32_t[texCount];
  /frameworks/base/rs/jni/
android_renderscript_RenderScript.cpp     [all...]

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