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    Searched refs:textureFactor4 (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Renderer/
PixelProcessor.cpp 627 factor.textureFactor4[0][0] = textureFactorR;
628 factor.textureFactor4[0][1] = textureFactorR;
629 factor.textureFactor4[0][2] = textureFactorR;
630 factor.textureFactor4[0][3] = textureFactorR;
632 factor.textureFactor4[1][0] = textureFactorG;
633 factor.textureFactor4[1][1] = textureFactorG;
634 factor.textureFactor4[1][2] = textureFactorG;
635 factor.textureFactor4[1][3] = textureFactorG;
637 factor.textureFactor4[2][0] = textureFactorB;
638 factor.textureFactor4[2][1] = textureFactorB
    [all...]
PixelProcessor.hpp 175 word4 textureFactor4[4];
  /external/swiftshader/src/Shader/
PixelPipeline.cpp 411 tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0]));
412 tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1]));
413 tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2]));
414 tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]));
701 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
702 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
703 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
    [all...]

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