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Searched
refs:textureUniformHandle
(Results
1 - 3
of
3
) sorted by null
/cts/tests/openglperf2/jni/graphics/
TexturedMeshNode.cpp
22
int
textureUniformHandle
= glGetUniformLocation(program.mProgramId, "u_Texture");
29
glUniform1i(
textureUniformHandle
, 0);
PerspectiveMeshNode.cpp
26
int
textureUniformHandle
= glGetUniformLocation(prog.mProgramId, "u_Texture");
34
glUniform1i(
textureUniformHandle
, 0);
/cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp
24
int
textureUniformHandle
= glGetUniformLocation(program.mProgramId, "u_Texture");
38
glUniform1i(
textureUniformHandle
, 0);
48
glUniform1i(
textureUniformHandle
, 0);
Completed in 513 milliseconds