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Searched
refs:timeLord
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp
144
, mAnimationContext(contextFactory->createAnimationContext(mRenderThread.
timeLord
()))
278
nsecs_t frameInterval = mRenderThread.
timeLord
().frameIntervalNanos();
352
nsecs_t latestVsync = mRenderThread.
timeLord
().latestVsync();
357
// See the logic in
TimeLord
#computeFrameTimeNanos or in
363
} else if (vsyncDelta >= mRenderThread.
timeLord
().frameIntervalNanos() * 3
372
mLastDropVsync = mRenderThread.
timeLord
().latestVsync();
436
swap.vsyncTime = mRenderThread.
timeLord
().latestVsync();
509
nsecs_t vsync = mRenderThread.
timeLord
().computeFrameTimeNanos();
DrawFrameTask.cpp
118
mRenderThread->
timeLord
().vsyncReceived(vsync);
RenderThread.h
23
#include "
TimeLord
.h"
94
TimeLord
&
timeLord
() { return mTimeLord; }
152
TimeLord
mTimeLord;
RenderProxy.cpp
652
nsecs_t lastVsync = renderThread->
timeLord
().latestVsync();
653
nsecs_t estimatedNextVsync = lastVsync + renderThread->
timeLord
().frameIntervalNanos();
Completed in 69 milliseconds