HomeSort by relevance Sort by last modified time
    Searched refs:timeLord (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 144 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
278 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
352 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
357 // See the logic in TimeLord#computeFrameTimeNanos or in
363 } else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3
372 mLastDropVsync = mRenderThread.timeLord().latestVsync();
436 swap.vsyncTime = mRenderThread.timeLord().latestVsync();
509 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();
DrawFrameTask.cpp 118 mRenderThread->timeLord().vsyncReceived(vsync);
RenderThread.h 23 #include "TimeLord.h"
94 TimeLord& timeLord() { return mTimeLord; }
152 TimeLord mTimeLord;
RenderProxy.cpp 652 nsecs_t lastVsync = renderThread->timeLord().latestVsync();
653 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();

Completed in 69 milliseconds