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    Searched refs:utri (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Shader/
SamplerCore.cpp 612 UShort4 utri = UShort4(Float4(lod)); // FIXME: Optimize local
613 Short4 stri = utri >> 1; // FIXME: Optimize
615 if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri);
616 if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri);
617 if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri);
618 if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri);
620 utri = ~utri;
623 if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, stri);
624 if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, stri)
    [all...]
  /prebuilts/go/darwin-x86/src/html/
entity.go     [all...]
  /prebuilts/go/linux-x86/src/html/
entity.go     [all...]

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