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Searched
refs:utri
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/Shader/
SamplerCore.cpp
612
UShort4
utri
= UShort4(Float4(lod)); // FIXME: Optimize
local
613
Short4 stri =
utri
>> 1; // FIXME: Optimize
615
if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x),
utri
); else cc.x = MulHigh(cc.x, stri);
616
if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y),
utri
); else cc.y = MulHigh(cc.y, stri);
617
if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z),
utri
); else cc.z = MulHigh(cc.z, stri);
618
if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w),
utri
); else cc.w = MulHigh(cc.w, stri);
620
utri
= ~
utri
;
623
if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x),
utri
); else c.x = MulHigh(c.x, stri);
624
if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y),
utri
); else c.y = MulHigh(c.y, stri)
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/prebuilts/go/darwin-x86/src/html/
entity.go
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/prebuilts/go/linux-x86/src/html/
entity.go
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Completed in 83 milliseconds