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Searched
refs:v_coord
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp
85
src << "in highp vec2
v_coord
;\n";
106
<< "texture(u_sampler" << inNdx << ",
v_coord
)) * u_texScale" << inNdx << " + u_texBias" << inNdx << ";\n";
129
"out highp vec2
v_coord
;\n"
133
"
v_coord
= a_coord;\n"
282
"out highp vec3
v_coord
;\n"
286
"
v_coord
= u_coordMat * vec3(a_coord, 1.0);\n"
296
"in highp vec3
v_coord
;\n"
300
" o_color = " + glu::getDataTypeName(outputType) + "(vec4(texture(u_sampler0, vec4(
v_coord
, u_layer))) * u_scale + u_bias);\n"
372
const tcu::Vec3
v_coord
= texCoordMat * tcu::Vec3(a_coord.x(), a_coord.y(), 1.0f);
local
375
packet.outputs[0] = tcu::Vec4(
v_coord
.x(), v_coord.y(), v_coord.z(), 0.0f)
[
all
...]
/external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp
124
"varying mediump vec2
v_coord
;\n"
128
"
v_coord
= a_coord;\n"
132
"varying mediump vec2
v_coord
;\n"
135
" gl_FragColor = texture2D(u_sampler0,
v_coord
);\n"
162
const tcu::Vec4
v_coord
= rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx);
local
165
rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(
v_coord
.x(),
v_coord
.y(), lod));
185
"varying mediump vec2
v_coord
;\n"
189
"
v_coord
= a_coord;\n"
194
"varying mediump vec2
v_coord
;\n
225
const tcu::Vec4
v_coord
= rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx);
local
[
all
...]
/external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp
163
"out highp vec4
v_coord
;\n"
167
"
v_coord
= a_coord;\n"
172
"in highp vec4
v_coord
;\n"
178
" highp float x =
v_coord
.x;\n"
179
" highp float y =
v_coord
.y;\n"
242
src << "in highp vec2
v_coord
;\n";
263
<< "texture(u_sampler" << inNdx << ",
v_coord
)) * u_texScale" << inNdx << " + u_texBias" << inNdx << ";\n";
286
"out highp vec2
v_coord
;\n"
290
"
v_coord
= a_coord;\n"
437
"out mediump vec3
v_coord
;\n
518
tcu::Vec3
v_coord
= texCoordMat * tcu::Vec3(a_coord.x(), a_coord.y(), 1.0f);
local
[
all
...]
Completed in 122 milliseconds