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Searched
refs:velocities
(Results
1 - 3
of
3
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testspriteminimal.c
27
static SDL_Rect
velocities
[NUM_SPRITES];
variable
101
velocity = &
velocities
[i];
147
velocities
[i].x = 0;
148
velocities
[i].y = 0;
149
while (!
velocities
[i].x && !
velocities
[i].y) {
150
velocities
[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
151
velocities
[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
testnative.c
39
static SDL_Rect *positions, *
velocities
;
variable
102
velocity = &
velocities
[i];
189
velocities
= (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
190
if (!positions || !
velocities
) {
200
velocities
[i].x = 0;
201
velocities
[i].y = 0;
202
while (!
velocities
[i].x && !
velocities
[i].y) {
203
velocities
[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
204
velocities
[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED
[
all
...]
testsprite2.c
33
static SDL_Rect *
velocities
;
variable
47
SDL_free(
velocities
);
197
velocity = &
velocities
[i];
322
velocities
= (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
323
if (!positions || !
velocities
) {
328
/* Position sprites and set their
velocities
using the fuzzer */
342
velocities
[i].x = 0;
343
velocities
[i].y = 0;
344
while (!
velocities
[i].x && !
velocities
[i].y)
[
all
...]
Completed in 331 milliseconds