/cts/tests/tests/opengl/libopengltest/ |
attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); 36 glAttachShader(program, vertexShader); 37 glAttachShader(program, vertexShader); 42 glDeleteShader(vertexShader);
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attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); 45 glAttachShader(program, vertexShader); 59 glDeleteShader(vertexShader);
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attach_shader_eleven.cpp | 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); 30 glAttachShader(program, vertexShader);
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attach_shader_six.cpp | 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); 31 glAttachShader(program, vertexShader);
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attach_shader_two.cpp | 28 GLuint vertexShader = -99; 31 glAttachShader(program, vertexShader);
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/external/deqp/framework/randomshaders/ |
rsgProgramGenerator.hpp | 39 void generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
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rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); 54 generator.generate(programParams, vertexShader, fragmentShader); 56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n"; 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); 70 executor.execute(vertexShader, fragmentShader, uniformValues);
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rsgProgramGenerator.cpp | 43 Shader& vertexShader, 65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs); 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms();
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rsgProgramExecutor.hpp | 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlShader.java | 57 private int vertexShader; 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); 68 GLES20.glAttachShader(program, vertexShader); 130 if (vertexShader != -1) { 131 GLES20.glDeleteShader(vertexShader); 132 vertexShader = -1;
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererElevenShaderTest.java | 32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex); 35 GLES20.glAttachShader(mProgram, vertexShader);
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/external/swiftshader/src/D3D9/ |
Direct3DVertexShader9.hpp | 20 #include "VertexShader.hpp" 45 const sw::VertexShader *getVertexShader() const; 54 sw::VertexShader vertexShader;
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Direct3DVertexShader9.cpp | 22 Direct3DVertexShader9::Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), vertexShader(shaderToken) 115 const sw::VertexShader *Direct3DVertexShader9::getVertexShader() const 117 return &vertexShader;
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Direct3DStateBlock9.cpp | 47 vertexShader = 0; 246 device->SetVertexShader(vertexShader); 509 Direct3DVertexShader9 *vertexShader; 510 device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); 512 if(vertexShader) 514 vertexShader->bind(); 515 vertexShader->Release(); 518 if(this->vertexShader) 520 this->vertexShader->unbind(); 523 this->vertexShader = vertexShader [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
OGLES2HelloAPI_LinuxX11.cpp | 426 @Output vertexShader Handle to a vertex shader
431 bool InitialiseShaders( GLuint &fragmentShader, GLuint &vertexShader, GLuint &shaderProgram)
502 vertexShader = glCreateShader(GL_VERTEX_SHADER);
505 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL);
508 glCompileShader(vertexShader);
511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
516 glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
520 glGetShaderInfoLog(vertexShader, infoLogLength, &charactersWritten, infoLog);
534 glAttachShader(shaderProgram, vertexShader);
[all...] |
OGLES2HelloAPI_OSX.mm | 328 @Output vertexShader Handle to a vertex shader 333 -(BOOL) initialiseFragmentShader:(GLuint &)fragmentShader andVertexShader:(GLuint &)vertexShader withProgram:(GLuint &)shaderProgram 404 vertexShader = glCreateShader(GL_VERTEX_SHADER); 407 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL); 410 glCompileShader(vertexShader); 413 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled); 418 glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 422 glGetShaderInfoLog(vertexShader, infoLogLength, &charactersWritten, infoLog); 436 glAttachShader(shaderProgram, vertexShader);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 41 if (vertexShader == 0) { 51 GLES20.glAttachShader(program, vertexShader);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 41 if (vertexShader == 0) { 51 GLES20.glAttachShader(program, vertexShader);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 44 if (vertexShader == 0) { 54 GLES20.glAttachShader(program, vertexShader);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 41 if (vertexShader == 0) { 51 GLES20.glAttachShader(program, vertexShader);
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/cts/tests/vr/src/android/vr/cts/ |
RendererProtectedTexturesTest.java | 53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 56 GLES20.glAttachShader(mProgram, vertexShader);
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/external/swiftshader/src/OpenGL/libGL/ |
Shader.cpp | 16 // VertexShader and FragmentShader. Implements GL shader objects and related 355 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) 357 vertexShader = 0; 360 VertexShader::~VertexShader() 362 delete vertexShader; 365 GLenum VertexShader::getType() 370 int VertexShader::getSemanticIndex(const std::string &attributeName) 386 sw::Shader *VertexShader::getShader() cons [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Shader.cpp | 16 // VertexShader and FragmentShader. Implements GL shader objects and related 370 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) 372 vertexShader = 0; 375 VertexShader::~VertexShader() 377 delete vertexShader; 380 GLenum VertexShader::getType() const 385 int VertexShader::getSemanticIndex(const std::string &attributeName) 401 sw::Shader *VertexShader::getShader() cons [all...] |
/external/swiftshader/src/Renderer/ |
Context.cpp | 18 #include "VertexShader.hpp" 300 vertexShader = 0; 491 if(vertexShader) 537 if(vertexShader) 549 if(vertexShader) 553 if(vertexShader->output[T0 + coordinate][component].usage == Shader::USAGE_TEXCOORD) 641 if(vertexShader) 651 if(vertexShader) 661 if(vertexShader) 678 if(vertexShader) [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderProgram.hpp | 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
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