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  /cts/tests/tests/opengl/libopengltest/
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
36 glAttachShader(program, vertexShader);
37 glAttachShader(program, vertexShader);
42 glDeleteShader(vertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
45 glAttachShader(program, vertexShader);
59 glDeleteShader(vertexShader);
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30 glAttachShader(program, vertexShader);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
31 glAttachShader(program, vertexShader);
attach_shader_two.cpp 28 GLuint vertexShader = -99;
31 glAttachShader(program, vertexShader);
  /external/deqp/framework/randomshaders/
rsgProgramGenerator.hpp 39 void generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
rsgTest.cpp 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX);
54 generator.generate(programParams, vertexShader, fragmentShader);
56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n";
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
70 executor.execute(vertexShader, fragmentShader, uniformValues);
rsgProgramGenerator.cpp 43 Shader& vertexShader,
65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs);
70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms();
rsgProgramExecutor.hpp 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 57 private int vertexShader;
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
68 GLES20.glAttachShader(program, vertexShader);
130 if (vertexShader != -1) {
131 GLES20.glDeleteShader(vertexShader);
132 vertexShader = -1;
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex);
35 GLES20.glAttachShader(mProgram, vertexShader);
  /external/swiftshader/src/D3D9/
Direct3DVertexShader9.hpp 20 #include "VertexShader.hpp"
45 const sw::VertexShader *getVertexShader() const;
54 sw::VertexShader vertexShader;
Direct3DVertexShader9.cpp 22 Direct3DVertexShader9::Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), vertexShader(shaderToken)
115 const sw::VertexShader *Direct3DVertexShader9::getVertexShader() const
117 return &vertexShader;
Direct3DStateBlock9.cpp 47 vertexShader = 0;
246 device->SetVertexShader(vertexShader);
509 Direct3DVertexShader9 *vertexShader;
510 device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader));
512 if(vertexShader)
514 vertexShader->bind();
515 vertexShader->Release();
518 if(this->vertexShader)
520 this->vertexShader->unbind();
523 this->vertexShader = vertexShader
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_LinuxX11.cpp 426 @Output vertexShader Handle to a vertex shader
431 bool InitialiseShaders( GLuint &fragmentShader, GLuint &vertexShader, GLuint &shaderProgram)
502 vertexShader = glCreateShader(GL_VERTEX_SHADER);
505 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL);
508 glCompileShader(vertexShader);
511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
516 glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
520 glGetShaderInfoLog(vertexShader, infoLogLength, &charactersWritten, infoLog);
534 glAttachShader(shaderProgram, vertexShader);
    [all...]
OGLES2HelloAPI_OSX.mm 328 @Output vertexShader Handle to a vertex shader
333 -(BOOL) initialiseFragmentShader:(GLuint &)fragmentShader andVertexShader:(GLuint &)vertexShader withProgram:(GLuint &)shaderProgram
404 vertexShader = glCreateShader(GL_VERTEX_SHADER);
407 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL);
410 glCompileShader(vertexShader);
413 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
418 glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
422 glGetShaderInfoLog(vertexShader, infoLogLength, &charactersWritten, infoLog);
436 glAttachShader(shaderProgram, vertexShader);
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 if (vertexShader == 0) {
54 GLES20.glAttachShader(program, vertexShader);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
56 GLES20.glAttachShader(mProgram, vertexShader);
  /external/swiftshader/src/OpenGL/libGL/
Shader.cpp 16 // VertexShader and FragmentShader. Implements GL shader objects and related
355 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
357 vertexShader = 0;
360 VertexShader::~VertexShader()
362 delete vertexShader;
365 GLenum VertexShader::getType()
370 int VertexShader::getSemanticIndex(const std::string &attributeName)
386 sw::Shader *VertexShader::getShader() cons
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 16 // VertexShader and FragmentShader. Implements GL shader objects and related
370 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
372 vertexShader = 0;
375 VertexShader::~VertexShader()
377 delete vertexShader;
380 GLenum VertexShader::getType() const
385 int VertexShader::getSemanticIndex(const std::string &attributeName)
401 sw::Shader *VertexShader::getShader() cons
    [all...]
  /external/swiftshader/src/Renderer/
Context.cpp 18 #include "VertexShader.hpp"
300 vertexShader = 0;
491 if(vertexShader)
537 if(vertexShader)
549 if(vertexShader)
553 if(vertexShader->output[T0 + coordinate][component].usage == Shader::USAGE_TEXCOORD)
641 if(vertexShader)
651 if(vertexShader)
661 if(vertexShader)
678 if(vertexShader)
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);

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