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  /external/mesa3d/src/gallium/state_trackers/vega/
vg_state.h 41 struct vg_state { struct
106 void vg_init_state(struct vg_state *state);
107 struct matrix * vg_state_matrix(struct vg_state *state);
stroker.h 34 struct vg_state;
69 struct vg_state *state);
71 struct vg_state *state);
vg_state.c 27 #include "vg_state.h"
31 void vg_init_state(struct vg_state *state)
105 struct matrix *vg_state_matrix(struct vg_state *state)
renderer.h 36 struct vg_state;
52 const struct vg_state *state);
api_params.c 45 static INLINE struct vg_state *current_state()
72 struct vg_state *state = current_state();
132 struct vg_state *state = current_state();
265 struct vg_state *state = current_state();
393 struct vg_state *state = current_state();
516 const struct vg_state *state = current_state();
577 const struct vg_state *state = current_state();
693 const struct vg_state *state = current_state();
767 const struct vg_state *state = current_state();
868 const struct vg_state *state = current_state()
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path.c 1239 struct vg_state *vg_state = &p->base.ctx->state.vg; local
    [all...]
text.c 97 struct vg_state *state = &ctx->state.vg;
vg_context.h 30 #include "vg_state.h"
103 struct vg_state vg;
shader.c 106 const struct vg_state *state = &shader->context->state.vg;
renderer.c     [all...]
stroker.c 30 #include "vg_state.h"
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