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Searched
refs:wE0
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.cpp
213
unsigned int
wE0
, wE1, wE2;
215
wE0
= FindOrCreateEdge(psMesh, pv0, pv1);
219
if(
wE0
== wE1 || wE1 == wE2 || wE2 ==
wE0
) {
230
(psMesh->pT[nCurr].
wE0
==
wE0
|| psMesh->pT[nCurr].
wE0
== wE1 || psMesh->pT[nCurr].
wE0
== wE2) &&
231
(psMesh->pT[nCurr].wE1 ==
wE0
|| psMesh->pT[nCurr].wE1 == wE1 || psMesh->pT[nCurr].wE1 == wE2) &&
232
(psMesh->pT[nCurr].wE2 ==
wE0
|| psMesh->pT[nCurr].wE2 == wE1 || psMesh->pT[nCurr].wE2 == wE2)
[
all
...]
PVRTShadowVol.h
39
unsigned int
wE0
, wE1, wE2; /*!< Indices of the edges of the triangle */
Completed in 672 milliseconds