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Searched
refs:wE1
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.cpp
213
unsigned int wE0,
wE1
, wE2;
216
wE1
= FindOrCreateEdge(psMesh, pv1, pv2);
219
if(wE0 ==
wE1
||
wE1
== wE2 || wE2 == wE0) {
230
(psMesh->pT[nCurr].wE0 == wE0 || psMesh->pT[nCurr].wE0 ==
wE1
|| psMesh->pT[nCurr].wE0 == wE2) &&
231
(psMesh->pT[nCurr].
wE1
== wE0 || psMesh->pT[nCurr].
wE1
==
wE1
|| psMesh->pT[nCurr].
wE1
== wE2) &&
232
(psMesh->pT[nCurr].wE2 == wE0 || psMesh->pT[nCurr].wE2 ==
wE1
|| psMesh->pT[nCurr].wE2 == wE2)
[
all
...]
PVRTShadowVol.h
39
unsigned int wE0,
wE1
, wE2; /*!< Indices of the edges of the triangle */
Completed in 304 milliseconds