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Searched
refs:wE2
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.cpp
213
unsigned int wE0, wE1,
wE2
;
217
wE2
= FindOrCreateEdge(psMesh, pv2, pv0);
219
if(wE0 == wE1 || wE1 ==
wE2
||
wE2
== wE0) {
230
(psMesh->pT[nCurr].wE0 == wE0 || psMesh->pT[nCurr].wE0 == wE1 || psMesh->pT[nCurr].wE0 ==
wE2
) &&
231
(psMesh->pT[nCurr].wE1 == wE0 || psMesh->pT[nCurr].wE1 == wE1 || psMesh->pT[nCurr].wE1 ==
wE2
) &&
232
(psMesh->pT[nCurr].
wE2
== wE0 || psMesh->pT[nCurr].
wE2
== wE1 || psMesh->pT[nCurr].
wE2
==
wE2
))
[
all
...]
PVRTShadowVol.h
39
unsigned int wE0, wE1,
wE2
; /*!< Indices of the edges of the triangle */
Completed in 44 milliseconds