/prebuilts/misc/windows/sdl2/test/ |
testoverlay2.c | 232 int window_h; local 333 window_h = MOOSEPIC_H * scale; 337 window_w, window_h, 390 displayrect.h = window_h; 403 displayrect.h = window_h = event.window.data2; 408 displayrect.y = event.button.y - window_h / 2; 413 displayrect.y = event.motion.y - window_h / 2;
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testspriteminimal.c | 91 int window_h = WINDOW_HEIGHT; local 108 if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
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testnative.c | 21 #define WINDOW_H 480 130 int window_w, window_h; local 157 native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H); 186 SDL_GetWindowSize(window, &window_w, &window_h); 197 positions[i].y = rand() % (window_h - sprite_h);
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testgles.c | 273 aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h); 274 glViewport(0, 0, state->window_w, state->window_h);
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testgles2.c | 587 ctx.glViewport(0, 0, state->window_w, state->window_h); 666 Render(state->window_w, state->window_h, &datas[i]);
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testsprite2.c | 339 positions[i].y = SDLTest_RandomIntegerInRange(0, state->window_h - sprite_h);
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_test_common.h | 67 int window_h; member in struct:__anon53528
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_test_common.h | 67 int window_h; member in struct:__anon53637
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/prebuilts/misc/windows/sdl2/include/ |
SDL_test_common.h | 67 int window_h; member in struct:__anon53714
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_test_common.h | 67 int window_h; member in struct:__anon53810
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