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  /prebuilts/misc/windows/sdl2/test/
testoverlay2.c 232 int window_h; local
333 window_h = MOOSEPIC_H * scale;
337 window_w, window_h,
390 displayrect.h = window_h;
403 displayrect.h = window_h = event.window.data2;
408 displayrect.y = event.button.y - window_h / 2;
413 displayrect.y = event.motion.y - window_h / 2;
testspriteminimal.c 91 int window_h = WINDOW_HEIGHT; local
108 if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
testnative.c 21 #define WINDOW_H 480
130 int window_w, window_h; local
157 native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
186 SDL_GetWindowSize(window, &window_w, &window_h);
197 positions[i].y = rand() % (window_h - sprite_h);
testgles.c 273 aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
274 glViewport(0, 0, state->window_w, state->window_h);
testgles2.c 587 ctx.glViewport(0, 0, state->window_w, state->window_h);
666 Render(state->window_w, state->window_h, &datas[i]);
testsprite2.c 339 positions[i].y = SDLTest_RandomIntegerInRange(0, state->window_h - sprite_h);
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_test_common.h 67 int window_h; member in struct:__anon53528
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_test_common.h 67 int window_h; member in struct:__anon53637
  /prebuilts/misc/windows/sdl2/include/
SDL_test_common.h 67 int window_h; member in struct:__anon53714
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_test_common.h 67 int window_h; member in struct:__anon53810

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