vecmath.h | 47 float y_; member in class:ndk_helper::Vec2 57 x_ = y_ = 0.f; 63 y_ = fY; 69 y_ = vec.y_; 75 y_ = (*pVec++); 83 ret.y_ = y_ * rhs.y_; 91 ret.y_ = y_ / rhs.y_ 252 float x_, y_, z_; member in class:ndk_helper::Vec3 493 float x_, y_, z_, w_; member in class:ndk_helper::Vec4 964 float x_, y_, z_, w_; member in class:ndk_helper::Quaternion [all...] |