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Searched
refs:yuvTexStrideY
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/libs/gui/tests/
FillBuffer.cpp
29
int
yuvTexStrideY
= stride;
30
int yuvTexOffsetV =
yuvTexStrideY
* h;
31
int yuvTexStrideV = (
yuvTexStrideY
/2 + 0xf) & ~0xf;
39
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = intensity;
57
int
yuvTexStrideY
= stride;
58
int yuvTexOffsetV =
yuvTexStrideY
* h;
59
int yuvTexStrideV = (
yuvTexStrideY
/2 + 0xf) & ~0xf;
66
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = inside ? 240 : 64;
SurfaceTextureGL_test.cpp
245
int
yuvTexStrideY
= stride;
246
int yuvTexOffsetV =
yuvTexStrideY
* texHeight;
247
int yuvTexStrideV = (
yuvTexStrideY
/2 + 0xf) & ~0xf;
267
img[yuvTexOffsetY + y*
yuvTexStrideY
+ x] = 128;
CpuConsumer_test.cpp
234
int
yuvTexStrideY
= stride;
240
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = intensity;
/hardware/intel/img/hwcomposer/merrifield/test/
nv12_ved_test.cpp
36
int
yuvTexStrideY
= stride;
37
int yuvTexOffsetV =
yuvTexStrideY
* h;
38
int yuvTexStrideV = (
yuvTexStrideY
/ 2 + 0xf) & ~0xf;
46
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = intensity;
/frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp
84
const int
yuvTexStrideY
= (yuvTexWidth + 0xf) & ~0xf;
85
const int yuvTexOffsetV =
yuvTexStrideY
* yuvTexHeight;
86
const int yuvTexStrideV = (
yuvTexStrideY
/2 + 0xf) & ~0xf;
109
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = intensity;
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
198
int
yuvTexStrideY
= yuvTexBuffer->getStride();
199
int yuvTexOffsetV =
yuvTexStrideY
* yuvTexHeight;
200
int yuvTexStrideV = (
yuvTexStrideY
/2 + 0xf) & ~0xf;
214
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = intensity;
/frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp
540
int
yuvTexStrideY
= stride;
541
int yuvTexOffsetV =
yuvTexStrideY
* h;
542
int yuvTexStrideV = (
yuvTexStrideY
/2 + 0xf) & ~0xf;
550
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = intensity;
569
int
yuvTexStrideY
= stride;
570
int yuvTexOffsetV =
yuvTexStrideY
* h;
571
int yuvTexStrideV = (
yuvTexStrideY
/2 + 0xf) & ~0xf;
578
buf[yuvTexOffsetY + (y *
yuvTexStrideY
) + x] = inside ? 240 : 64;
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