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    Searched refs:yuvTexStrideY (Results 1 - 7 of 7) sorted by null

  /frameworks/native/libs/gui/tests/
FillBuffer.cpp 29 int yuvTexStrideY = stride;
30 int yuvTexOffsetV = yuvTexStrideY * h;
31 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
39 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
57 int yuvTexStrideY = stride;
58 int yuvTexOffsetV = yuvTexStrideY * h;
59 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
66 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
SurfaceTextureGL_test.cpp 245 int yuvTexStrideY = stride;
246 int yuvTexOffsetV = yuvTexStrideY * texHeight;
247 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
267 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
CpuConsumer_test.cpp 234 int yuvTexStrideY = stride;
240 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
  /hardware/intel/img/hwcomposer/merrifield/test/
nv12_ved_test.cpp 36 int yuvTexStrideY = stride;
37 int yuvTexOffsetV = yuvTexStrideY * h;
38 int yuvTexStrideV = (yuvTexStrideY / 2 + 0xf) & ~0xf;
46 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 84 const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf;
85 const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
86 const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
109 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 198 int yuvTexStrideY = yuvTexBuffer->getStride();
199 int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
200 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
214 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 540 int yuvTexStrideY = stride;
541 int yuvTexOffsetV = yuvTexStrideY * h;
542 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
550 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
569 int yuvTexStrideY = stride;
570 int yuvTexOffsetV = yuvTexStrideY * h;
571 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
578 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
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