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Searched
refs:zsbufd
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp
158
D3D11_TEXTURE2D_DESC
zsbufd
;
local
159
memset(&
zsbufd
, 0, sizeof(
zsbufd
));
160
zsbufd
.Width = width;
161
zsbufd
.Height = height;
162
zsbufd
.Format = DXGI_FORMAT_D32_FLOAT;
163
zsbufd
.ArraySize = 1;
164
zsbufd
.MipLevels = 1;
165
zsbufd
.SampleDesc.Count = 1;
166
zsbufd
.BindFlags = D3D11_BIND_DEPTH_STENCIL
[
all
...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp
316
D3D11_TEXTURE2D_DESC
zsbufd
;
local
317
memset(&
zsbufd
, 0, sizeof(
zsbufd
));
318
zsbufd
.Width = width;
319
zsbufd
.Height = height;
320
zsbufd
.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
321
zsbufd
.ArraySize = 1;
322
zsbufd
.MipLevels = 1;
323
zsbufd
.SampleDesc.Count = 1;
324
zsbufd
.BindFlags = D3D11_BIND_DEPTH_STENCIL
[
all
...]
Completed in 167 milliseconds