/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_rast_priv.h | 142 * Get the pointer to a 4x4 depth/stencil block. 153 void *depth; local 169 depth = (scene->zsbuf.map + 173 assert(lp_check_alignment(depth, 16)); 174 return depth; 261 void *depth; local 268 depth = lp_rast_get_depth_block_pointer(task, x, y); 279 depth,
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_tex.c | 65 uint32_t depth; local 142 depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); 147 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; 167 depth /= 6; 168 if (depth > 1) 193 tic[5] |= depth << 16;
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_quad.h | 81 * Quad stage outputs (color & depth). 87 float depth[TGSI_QUAD_SIZE]; member in struct:quad_header_output
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sp_texture.c | 61 unsigned depth = pt->depth0; local 70 slices = depth; 83 depth = u_minify(depth, 1); 332 assert(box->z + box->depth <= resource->array_size); 338 assert(box->z + box->depth <= (u_minify(resource->depth0, level))); 350 level, box->depth > 1 ? -1 : box->z,
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_surface.c | 52 unsigned width, unsigned height, unsigned depth) 75 box.d = depth; 128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1; 130 assert(key->size.depth == 1); 162 unsigned depth = (zslice_pick < 0 ? local 174 depth);
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/external/mesa3d/src/glx/apple/ |
apple_glx_drawable.c | 367 unsigned int width, height, bd, depth; local 405 &depth);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_tex_layout.c | 161 GLuint depth = mt->depth0; local 171 width, height, depth); 177 depth = minify(depth); 180 /* Fixup depth image_offsets: */ 181 depth = mt->depth0; 184 for (i = 0; i < depth; i++) { 189 depth = minify(depth); 192 /* Multiply slice size by texture depth for total size. It' 407 GLuint depth = mt->depth0; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_wm_surface_state.c | 195 * ((Depth+1) * (Height+1)) is > 4,194,304, OR if the surface?s Number of 196 * Multisamples is MULTISAMPLECOUNT_4, ((Depth+1) * (Height+1)) is > 206 uint32_t depth = surf->ss3.depth + 1; local 209 depth * height > 4194304) { 214 depth * height > 8388608) { 276 surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ 282 surf->ss3.depth = 0; 304 int width, height, depth; local 315 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth); [all...] |
/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex_image.c | 40 int width, height, depth; local 44 &width, &height, &depth); 51 (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) { 54 * likely base level width/height/depth for a full mipmap stack 73 if (depth != 1) 74 depth <<= 1; 90 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth)); 101 depth, 211 texImage->Level, texImage->Width, texImage->Height, texImage->Depth); 221 __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth, [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/server/ |
radeon_dri.h | 69 int depth; /**< \brief depth of display (8, 15, 16, 24) */ member in struct:__anon27873 70 int bpp; /**< \brief bit depth of display (8, 16, 24, 32) */ 79 int depthOffset; /**< \brief shared depth buffer offset */ 80 int depthPitch; /**< \brief shared depth buffer pitch */
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/external/mesa3d/src/mesa/program/ |
symbol_table.c | 61 /** Scope depth where this symbol was defined. */ 62 unsigned depth; member in struct:symbol 110 /** Current scope depth. */ 111 unsigned depth; member in struct:_mesa_symbol_table 165 table->depth--; 193 table->depth++; 292 assert(sym->depth <= table->depth); 293 return sym->depth - table->depth; [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_texture.c | 104 * the number of 2D array texture layers is the "depth". In Gallium the 189 image->Width, image->Height, image->Depth, 350 region.depth = 1; 376 GLuint depth = u_minify(dst->depth0, dstLevel); local 382 u_minify(src->depth0, srcLevel) != depth) { 394 src_box.depth = 1; 398 for (i = face; i < face + depth; i++) {
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/external/opencv/cv/src/ |
cvsumpixels.cpp | 326 int depth, cn; local 384 depth = CV_MAT_DEPTH(src->type); 394 func_c1 = (CvIntegralImageFuncC1)tab_c1.fn_2d[depth]; 395 func_cn = (CvIntegralImageFuncCn)tab_cn.fn_2d[depth]; 408 if( depth == CV_8U && !tilted && CV_MAT_DEPTH(sum->type) == CV_32S )
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/external/opencv/cxcore/src/ |
cxlut.cpp | 222 int depth, cn, lut_cn; local 262 depth = CV_MAT_DEPTH( dst->type ); 288 int half_size = CV_ELEM_SIZE1(depth)*cn*128; 298 if( lut_cn == 1 || (lut_cn <= 4 && depth == CV_8U) ) 300 CvLUT_TransformFunc func = depth == CV_8U ? lut_8u_tab[cn-1] : 301 (CvLUT_TransformFunc)(lut_c1_tab.fn_2d[depth]); 312 (CvLUT_TransformCnFunc)(lut_cn_tab.fn_2d[depth]);
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/external/opencv/otherlibs/highgui/ |
loadsave.cpp | 393 int depth = 8; local 429 depth = reader->GetDepth(); 438 if(reader->IsFloat() && depth != 8) 441 type = ( depth <= 8 ) ? CV_8U : ( depth <= 16 ) ? CV_16U : CV_32S; 447 if(reader->IsFloat() && depth != 8) 450 type = ( depth <= 8 ) ? IPL_DEPTH_8U : ( depth <= 16 ) ? IPL_DEPTH_16U : IPL_DEPTH_32S;
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/external/swiftshader/third_party/LLVM/lib/DebugInfo/ |
DWARFCompileUnit.cpp | 148 uint32_t depth = 0; local 158 if (depth == 0) { 170 else if (depth == 0 && initial_die_array_size == 1) { 181 ++depth; 184 if (depth > 0) 185 --depth; 186 if (depth == 0)
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/external/valgrind/callgrind/ |
callstack.c | 222 /* only increment depth if another function is called */ 317 Int depth = 0; local 340 /* only decrement depth if another function was called */ 344 depth = *pdepth; 364 if (depth == 0) function_left(to_fn);
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/frameworks/base/core/java/android/view/animation/ |
AnimationUtils.java | 137 int depth = parser.getDepth(); local 139 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 214 int depth = parser.getDepth(); local 216 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 363 int depth = parser.getDepth(); local 365 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
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/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/ |
StackOverflowXmlParser.java | 150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e., 152 // finds the matching END_TAG (as indicated by the value of "depth" being 0). 157 int depth = 1; local 158 while (depth != 0) { 161 depth--; 164 depth++;
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/frameworks/base/tools/aapt/ |
pseudolocalize.cpp | 42 size_t depth = mLastDepth; local 59 depth++; 60 } else if (c == k_arg_end && depth) { 61 depth--; 64 if (mLastDepth != depth || pos == length - 1) { 67 if (!pseudo || depth == mLastDepth) { 81 if (pseudo && depth < mLastDepth) { // End of message 83 } else if (!pseudo && depth > mLastDepth) { // Start of message 87 mLastDepth = depth;
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/frameworks/base/tools/bit/ |
aapt.cpp | 62 int depth; member in struct:Element 114 int depth; member in struct:Scope 117 Scope(Scope* parent, int depth); 122 depth(d) 183 int depth = match[1].length() / 2; local 184 while (depth < scope->depth) { 189 scope = new Scope(scope, depth); 203 element->depth = match[1].length() / 2; 209 while (element->depth <= current->depth && current->parent != NULL) [all...] |
/frameworks/opt/setupwizard/library/main/src/com/android/setupwizardlib/items/ |
SimpleInflater.java | 146 final int depth = parser.getDepth(); local 150 || parser.getDepth() > depth) && type != XmlPullParser.END_DOCUMENT) {
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ |
KernelDataForRenderScript.java | 106 int depth = blurStack.getDepth(targetLayer, m); local 107 float diskRadius = blurStack.getDiskRadius(depth); 128 int depth = blurStack.getDepth(targetLayer, m); local 129 float diskRadius = blurStack.getDiskRadius(depth);
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/d1new/ |
KernelDataForRenderScriptd1new.java | 50 int depth = blurStack.getDepth(targetLayer, m); local 51 float diskRadius = blurStack.getDiskRadius(depth); 66 * Returns the kernel matrix of a depth level.
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/f32/ |
KernelDataForRenderScriptF32.java | 50 int depth = blurStack.getDepth(targetLayer, m); local 51 float diskRadius = blurStack.getDiskRadius(depth); 64 * Returns the kernel matrix of a depth level.
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