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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h 142 * Get the pointer to a 4x4 depth/stencil block.
153 void *depth; local
169 depth = (scene->zsbuf.map +
173 assert(lp_check_alignment(depth, 16));
174 return depth;
261 void *depth; local
268 depth = lp_rast_get_depth_block_pointer(task, x, y);
279 depth,
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_tex.c 65 uint32_t depth; local
142 depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
147 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
167 depth /= 6;
168 if (depth > 1)
193 tic[5] |= depth << 16;
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad.h 81 * Quad stage outputs (color & depth).
87 float depth[TGSI_QUAD_SIZE]; member in struct:quad_header_output
sp_texture.c 61 unsigned depth = pt->depth0; local
70 slices = depth;
83 depth = u_minify(depth, 1);
332 assert(box->z + box->depth <= resource->array_size);
338 assert(box->z + box->depth <= (u_minify(resource->depth0, level)));
350 level, box->depth > 1 ? -1 : box->z,
  /external/mesa3d/src/gallium/drivers/svga/
svga_surface.c 52 unsigned width, unsigned height, unsigned depth)
75 box.d = depth;
128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
130 assert(key->size.depth == 1);
162 unsigned depth = (zslice_pick < 0 ? local
174 depth);
  /external/mesa3d/src/glx/apple/
apple_glx_drawable.c 367 unsigned int width, height, bd, depth; local
405 &depth);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_tex_layout.c 161 GLuint depth = mt->depth0; local
171 width, height, depth);
177 depth = minify(depth);
180 /* Fixup depth image_offsets: */
181 depth = mt->depth0;
184 for (i = 0; i < depth; i++) {
189 depth = minify(depth);
192 /* Multiply slice size by texture depth for total size. It'
407 GLuint depth = mt->depth0; local
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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_wm_surface_state.c 195 * ((Depth+1) * (Height+1)) is > 4,194,304, OR if the surface?s Number of
196 * Multisamples is MULTISAMPLECOUNT_4, ((Depth+1) * (Height+1)) is >
206 uint32_t depth = surf->ss3.depth + 1; local
209 depth * height > 4194304) {
214 depth * height > 8388608) {
276 surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
282 surf->ss3.depth = 0;
304 int width, height, depth; local
315 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_image.c 40 int width, height, depth; local
44 &width, &height, &depth);
51 (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
54 * likely base level width/height/depth for a full mipmap stack
73 if (depth != 1)
74 depth <<= 1;
90 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
101 depth,
211 texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
221 __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/server/
radeon_dri.h 69 int depth; /**< \brief depth of display (8, 15, 16, 24) */ member in struct:__anon27873
70 int bpp; /**< \brief bit depth of display (8, 16, 24, 32) */
79 int depthOffset; /**< \brief shared depth buffer offset */
80 int depthPitch; /**< \brief shared depth buffer pitch */
  /external/mesa3d/src/mesa/program/
symbol_table.c 61 /** Scope depth where this symbol was defined. */
62 unsigned depth; member in struct:symbol
110 /** Current scope depth. */
111 unsigned depth; member in struct:_mesa_symbol_table
165 table->depth--;
193 table->depth++;
292 assert(sym->depth <= table->depth);
293 return sym->depth - table->depth;
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 104 * the number of 2D array texture layers is the "depth". In Gallium the
189 image->Width, image->Height, image->Depth,
350 region.depth = 1;
376 GLuint depth = u_minify(dst->depth0, dstLevel); local
382 u_minify(src->depth0, srcLevel) != depth) {
394 src_box.depth = 1;
398 for (i = face; i < face + depth; i++) {
  /external/opencv/cv/src/
cvsumpixels.cpp 326 int depth, cn; local
384 depth = CV_MAT_DEPTH(src->type);
394 func_c1 = (CvIntegralImageFuncC1)tab_c1.fn_2d[depth];
395 func_cn = (CvIntegralImageFuncCn)tab_cn.fn_2d[depth];
408 if( depth == CV_8U && !tilted && CV_MAT_DEPTH(sum->type) == CV_32S )
  /external/opencv/cxcore/src/
cxlut.cpp 222 int depth, cn, lut_cn; local
262 depth = CV_MAT_DEPTH( dst->type );
288 int half_size = CV_ELEM_SIZE1(depth)*cn*128;
298 if( lut_cn == 1 || (lut_cn <= 4 && depth == CV_8U) )
300 CvLUT_TransformFunc func = depth == CV_8U ? lut_8u_tab[cn-1] :
301 (CvLUT_TransformFunc)(lut_c1_tab.fn_2d[depth]);
312 (CvLUT_TransformCnFunc)(lut_cn_tab.fn_2d[depth]);
  /external/opencv/otherlibs/highgui/
loadsave.cpp 393 int depth = 8; local
429 depth = reader->GetDepth();
438 if(reader->IsFloat() && depth != 8)
441 type = ( depth <= 8 ) ? CV_8U : ( depth <= 16 ) ? CV_16U : CV_32S;
447 if(reader->IsFloat() && depth != 8)
450 type = ( depth <= 8 ) ? IPL_DEPTH_8U : ( depth <= 16 ) ? IPL_DEPTH_16U : IPL_DEPTH_32S;
  /external/swiftshader/third_party/LLVM/lib/DebugInfo/
DWARFCompileUnit.cpp 148 uint32_t depth = 0; local
158 if (depth == 0) {
170 else if (depth == 0 && initial_die_array_size == 1) {
181 ++depth;
184 if (depth > 0)
185 --depth;
186 if (depth == 0)
  /external/valgrind/callgrind/
callstack.c 222 /* only increment depth if another function is called */
317 Int depth = 0; local
340 /* only decrement depth if another function was called */
344 depth = *pdepth;
364 if (depth == 0) function_left(to_fn);
  /frameworks/base/core/java/android/view/animation/
AnimationUtils.java 137 int depth = parser.getDepth(); local
139 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
214 int depth = parser.getDepth(); local
216 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
363 int depth = parser.getDepth(); local
365 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
  /frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/
StackOverflowXmlParser.java 150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e.,
152 // finds the matching END_TAG (as indicated by the value of "depth" being 0).
157 int depth = 1; local
158 while (depth != 0) {
161 depth--;
164 depth++;
  /frameworks/base/tools/aapt/
pseudolocalize.cpp 42 size_t depth = mLastDepth; local
59 depth++;
60 } else if (c == k_arg_end && depth) {
61 depth--;
64 if (mLastDepth != depth || pos == length - 1) {
67 if (!pseudo || depth == mLastDepth) {
81 if (pseudo && depth < mLastDepth) { // End of message
83 } else if (!pseudo && depth > mLastDepth) { // Start of message
87 mLastDepth = depth;
  /frameworks/base/tools/bit/
aapt.cpp 62 int depth; member in struct:Element
114 int depth; member in struct:Scope
117 Scope(Scope* parent, int depth);
122 depth(d)
183 int depth = match[1].length() / 2; local
184 while (depth < scope->depth) {
189 scope = new Scope(scope, depth);
203 element->depth = match[1].length() / 2;
209 while (element->depth <= current->depth && current->parent != NULL)
    [all...]
  /frameworks/opt/setupwizard/library/main/src/com/android/setupwizardlib/items/
SimpleInflater.java 146 final int depth = parser.getDepth(); local
150 || parser.getDepth() > depth) && type != XmlPullParser.END_DOCUMENT) {
  /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
KernelDataForRenderScript.java 106 int depth = blurStack.getDepth(targetLayer, m); local
107 float diskRadius = blurStack.getDiskRadius(depth);
128 int depth = blurStack.getDepth(targetLayer, m); local
129 float diskRadius = blurStack.getDiskRadius(depth);
  /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/d1new/
KernelDataForRenderScriptd1new.java 50 int depth = blurStack.getDepth(targetLayer, m); local
51 float diskRadius = blurStack.getDiskRadius(depth);
66 * Returns the kernel matrix of a depth level.
  /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/f32/
KernelDataForRenderScriptF32.java 50 int depth = blurStack.getDepth(targetLayer, m); local
51 float diskRadius = blurStack.getDiskRadius(depth);
64 * Returns the kernel matrix of a depth level.

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