/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
x11_screen.c | 185 * Return the depth of a drawable. 192 unsigned int depth; local 201 &x, &y, &w, &h, &border, &depth); 203 depth = 0; 206 xscr->last_depth = depth; 209 depth = xscr->last_depth; 212 return depth;
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_pixelformat.c | 63 unsigned char depth; member in struct:stw_pf_depth_info::__anon27601 95 /* pure depth */ 100 /* combined depth-stencil */ 125 const struct stw_pf_depth_info *depth, 140 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 0) == depth->bits.depth); 141 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 1) == depth->bits.stencil); 179 pfi->pfd.cDepthBits = depth->bits.depth 245 const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[ds]; local [all...] |
/external/mesa3d/src/glx/ |
glx_pbuffer.c | 743 unsigned int width, height, bd, depth; local 763 (dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth)) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_blorp.h | 195 brw_blorp_mip_info depth; member in class:brw_blorp_params 211 * Parameters for a HiZ or depth resolve operation. 215 * - 7.5.3.1 Depth Buffer Clear 216 * - 7.5.3.2 Depth Buffer Resolve 217 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_blit.c | 243 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); 540 int width, height, depth; local 544 &width, &height, &depth); 545 assert(depth == 1);
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intel_mipmap_tree.h | 105 * The exact semantics of depth varies according to the texture target: 106 * - For GL_TEXTURE_CUBE_MAP, depth is 6. 107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is 109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its 111 * - For other texture types, depth is 1. 113 GLuint depth; member in struct:intel_mipmap_level 119 * layers in a 3D texture. The list's length is \c depth. 193 * However, for textures and renderbuffers with packed depth/stencil formats 251 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to 252 * this depth mipmap tree, if any [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_texture.c | 342 int width, int height, int depth) 495 GLuint depth = compressed ? 1 : ti->Depth; local 508 dims, ti->Width, ti->Height, depth, format, type, 520 ti->Width, ti->Height, depth, 528 ti->Width, ti->Height, depth)) 567 GLint width, GLint height, GLint depth, 583 dims, width, height, depth, format, type, 593 width, height, depth, 604 width, height, depth); [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_screen.c | 643 /* depth renderbuffer */ 644 struct radeon_renderbuffer *depth = local 646 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base); 647 depth->has_surface = screen->depthHasSurface; 650 /* just 16-bit depth buffer, no hw stencil */ 651 struct radeon_renderbuffer *depth = local 653 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base); 654 depth->has_surface = screen->depthHasSurface;
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radeon_texture.c | 117 slices = timage->Depth; 613 texImage->Depth = 1; 733 for (i = 0; i < mt->levels[level].depth; i++) 789 int width, height, depth; local 794 depth = texImage->Depth; 799 (texObj->Target == GL_TEXTURE_3D && depth == 1))) { 802 * likely base level width/height/depth for a full mipmap stack 817 if (depth != 1) 818 depth <<= 1 [all...] |
/external/mesa3d/src/mesa/main/ |
texgetimage.c | 72 * glGetTexImage for depth/Z pixels. 81 const GLint depth = texImage->Depth; local 90 for (img = 0; img < depth; img++) { 122 * glGetTexImage for depth/stencil pixels. 131 const GLint depth = texImage->Depth; local 134 for (img = 0; img < depth; img++) { 176 const GLint depth = texImage->Depth; local 236 const GLuint depth = texImage->Depth; local 329 GLuint depth = texImage->Depth; local [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_fbo.c | 460 * passed to the pipe as a (color/depth) render target. 549 * Check if two renderbuffer attachments name a combined depth/stencil 553 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth, 556 assert(depth && stencil); 558 if (depth->Type == stencil->Type) { 559 if (depth->Type == GL_RENDERBUFFER_EXT && 560 depth->Renderbuffer == stencil->Renderbuffer) 563 if (depth->Type == GL_TEXTURE && 564 depth->Texture == stencil->Texture) 583 const struct gl_renderbuffer_attachment *depth local [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_copypix.c | 209 const GLfloat depth[], GLuint z[]) 220 z[i] = (GLuint) (depth[i] * depthMaxF); 227 GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; 249 GLfloat *p, *tmpImage, *depth; local 306 depth = (GLfloat *) malloc(width * sizeof(GLfloat)); 307 if (!depth) { 313 /* get depth values */ 315 memcpy(depth, p, width * sizeof(GLfloat)); 319 _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth); 323 scale_and_bias_z(ctx, width, depth, span.array->z) [all...] |
/external/mp4parser/isoparser/src/main/java/com/coremedia/iso/boxes/sampleentry/ |
VisualSampleEntry.java | 42 * template unsigned int(16) depth = 0x0018; 70 private int depth = 24; field in class:VisualSampleEntry 103 return depth; 130 public void setDepth(int depth) { 131 this.depth = depth; 164 depth = IsoTypeReader.readUInt16(content);
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/external/opencv/cxcore/include/ |
cxcore.hpp | 50 CvImage( CvSize size, int depth, int channels ) 52 image = cvCreateImage( size, depth, channels ); 86 void create( CvSize size, int depth, int channels ) 90 image->depth != depth || image->nChannels != channels ) 91 attach( cvCreateImage( size, depth, channels )); 153 int depth() const { return image ? image->depth : 0; } function in class:CvImage 155 int pix_size() const { return image ? ((image->depth & 255)>>3)*image->nChannels : 0; } 173 image->roi->xOffset*((image->depth & 255)>>3)*image->nChannels) 321 int depth() const { return matrix ? CV_MAT_DEPTH(matrix->type) : 0; } function in class:CvMatrix [all...] |
/external/opencv/cxcore/src/ |
cxlogic.cpp | 198 int elem_size, elem_size1, type, depth; local 232 depth = CV_MAT_DEPTH(type); 234 elem_size1 = CV_ELEM_SIZE1(depth); 259 depth = CV_MAT_DEPTH(type); 261 elem_size1 = CV_ELEM_SIZE1(depth);
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cxminmaxloc.cpp | 298 int type, depth, cn, coi = 0; local 320 depth = CV_MAT_DEPTH( type ); 327 if( depth == CV_32S || depth == CV_64F ) 360 CvFunc2D_1A4P func = (CvFunc2D_1A4P)(minmax_tab.fn_2d[depth]); 370 CvFunc2DnC_1A4P func = (CvFunc2DnC_1A4P)(minmaxcoi_tab.fn_2d[depth]); 383 CvFunc2D_2A4P func = (CvFunc2D_2A4P)(minmaxmask_tab.fn_2d[depth]); 394 CvFunc2DnC_2A4P func = (CvFunc2DnC_2A4P)(minmaxmaskcoi_tab.fn_2d[depth]); 437 if( depth != CV_32S && depth != CV_64F [all...] |
cxnorm.cpp | 977 int type, depth, cn, is_relative; local [all...] |
cxrand.cpp | 453 int type, depth, channels; local 505 depth = CV_MAT_DEPTH( type ); 511 if( depth <= CV_32S ) 537 CV_GET_FUNC_PTR( func, (CvFunc2D_1A2P)(fastrng_tab.fn_2d[depth])); 551 CV_GET_FUNC_PTR( func, (CvFunc2D_1A2P)(rng_tab[0].fn_2d[depth])); 565 CV_GET_FUNC_PTR( func, (CvFunc2D_1A2P)(rng_tab[1].fn_2d[depth]));
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/external/opencv/otherlibs/highgui/ |
grfmt_jpeg2000.cpp | 125 int depth = jas_image_cmptprec( m_image, i ); local 126 if( depth > m_bit_depth ) 127 m_bit_depth = depth; 396 bool GrFmtJpeg2000Writer::IsFormatSupported( int depth ) 398 return depth == IPL_DEPTH_8U || depth == IPL_DEPTH_16U; 403 int width, int height, int depth, int channels ) 417 component_info[i].prec = depth; 434 if( depth == 8 )
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/external/skia/src/pathops/ |
SkIntersections.h | 284 int depth() const { function in class:SkIntersections
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/external/swiftshader/src/OpenGL/common/ |
Image.hpp | 55 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1), 64 Image(Texture *parentTexture, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type) 65 : sw::Surface(parentTexture->getResource(), width, height, depth, SelectInternalFormat(format, type), true, true), 66 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(depth), 77 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1), 87 width(width), height(height), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth), 106 // FIXME: add member if the depth dimension (for 3D textures or 2D testure arrays) 107 // and multi sample depth are ever simultaneously required. 108 return depth; 183 const int depth; member in class:egl::Image [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 199 int depth = sw::max(renderTarget[i]->getDepth(), 1); local 200 for(clearRect.slice = 0; clearRect.slice < depth; clearRect.slice++)
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/external/swiftshader/src/Renderer/ |
Sampler.cpp | 125 int depth = surface->getDepth(); local 131 int logDepth = log2(depth); 150 texture.depthLOD[0] = depth * exp2LOD; 151 texture.depthLOD[1] = depth * exp2LOD; 152 texture.depthLOD[2] = depth * exp2LOD; 153 texture.depthLOD[3] = depth * exp2LOD; 177 mipmap.fDepth[0] = (float)depth / 65536.0f; 178 mipmap.fDepth[1] = (float)depth / 65536.0f; 179 mipmap.fDepth[2] = (float)depth / 65536.0f; 180 mipmap.fDepth[3] = (float)depth / 65536.0f [all...] |
Sampler.hpp | 52 short depth[4]; member in struct:sw::Mipmap
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/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/ |
PVRShellOS.cpp | 192 int depth = DefaultDepth(m_X11Display, m_X11Screen); local 193 m_X11Pixmap = XCreatePixmap(m_X11Display,m_X11Window,m_pShell->m_pShellData->nShellDimX,m_pShell->m_pShellData->nShellDimY,depth); 531 int depth = DefaultDepth(m_X11Display, m_X11Screen); local 533 XMatchVisualInfo( m_X11Display, m_X11Screen, depth, TrueColor, m_X11Visual); 635 CopyFromParent, // Depth (taken from parent)
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