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  /external/mesa3d/src/gallium/state_trackers/egl/x11/
x11_screen.c 185 * Return the depth of a drawable.
192 unsigned int depth; local
201 &x, &y, &w, &h, &border, &depth);
203 depth = 0;
206 xscr->last_depth = depth;
209 depth = xscr->last_depth;
212 return depth;
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_pixelformat.c 63 unsigned char depth; member in struct:stw_pf_depth_info::__anon27601
95 /* pure depth */
100 /* combined depth-stencil */
125 const struct stw_pf_depth_info *depth,
140 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 0) == depth->bits.depth);
141 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 1) == depth->bits.stencil);
179 pfi->pfd.cDepthBits = depth->bits.depth
245 const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[ds]; local
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  /external/mesa3d/src/glx/
glx_pbuffer.c 743 unsigned int width, height, bd, depth; local
763 (dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth)) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp.h 195 brw_blorp_mip_info depth; member in class:brw_blorp_params
211 * Parameters for a HiZ or depth resolve operation.
215 * - 7.5.3.1 Depth Buffer Clear
216 * - 7.5.3.2 Depth Buffer Resolve
217 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_blit.c 243 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
540 int width, height, depth; local
544 &width, &height, &depth);
545 assert(depth == 1);
intel_mipmap_tree.h 105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * - For other texture types, depth is 1.
113 GLuint depth; member in struct:intel_mipmap_level
119 * layers in a 3D texture. The list's length is \c depth.
193 * However, for textures and renderbuffers with packed depth/stencil formats
251 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
252 * this depth mipmap tree, if any
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_texture.c 342 int width, int height, int depth)
495 GLuint depth = compressed ? 1 : ti->Depth; local
508 dims, ti->Width, ti->Height, depth, format, type,
520 ti->Width, ti->Height, depth,
528 ti->Width, ti->Height, depth))
567 GLint width, GLint height, GLint depth,
583 dims, width, height, depth, format, type,
593 width, height, depth,
604 width, height, depth);
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_screen.c 643 /* depth renderbuffer */
644 struct radeon_renderbuffer *depth = local
646 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
647 depth->has_surface = screen->depthHasSurface;
650 /* just 16-bit depth buffer, no hw stencil */
651 struct radeon_renderbuffer *depth = local
653 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
654 depth->has_surface = screen->depthHasSurface;
radeon_texture.c 117 slices = timage->Depth;
613 texImage->Depth = 1;
733 for (i = 0; i < mt->levels[level].depth; i++)
789 int width, height, depth; local
794 depth = texImage->Depth;
799 (texObj->Target == GL_TEXTURE_3D && depth == 1))) {
802 * likely base level width/height/depth for a full mipmap stack
817 if (depth != 1)
818 depth <<= 1
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  /external/mesa3d/src/mesa/main/
texgetimage.c 72 * glGetTexImage for depth/Z pixels.
81 const GLint depth = texImage->Depth; local
90 for (img = 0; img < depth; img++) {
122 * glGetTexImage for depth/stencil pixels.
131 const GLint depth = texImage->Depth; local
134 for (img = 0; img < depth; img++) {
176 const GLint depth = texImage->Depth; local
236 const GLuint depth = texImage->Depth; local
329 GLuint depth = texImage->Depth; local
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.c 460 * passed to the pipe as a (color/depth) render target.
549 * Check if two renderbuffer attachments name a combined depth/stencil
553 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
556 assert(depth && stencil);
558 if (depth->Type == stencil->Type) {
559 if (depth->Type == GL_RENDERBUFFER_EXT &&
560 depth->Renderbuffer == stencil->Renderbuffer)
563 if (depth->Type == GL_TEXTURE &&
564 depth->Texture == stencil->Texture)
583 const struct gl_renderbuffer_attachment *depth local
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  /external/mesa3d/src/mesa/swrast/
s_copypix.c 209 const GLfloat depth[], GLuint z[])
220 z[i] = (GLuint) (depth[i] * depthMaxF);
227 GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
249 GLfloat *p, *tmpImage, *depth; local
306 depth = (GLfloat *) malloc(width * sizeof(GLfloat));
307 if (!depth) {
313 /* get depth values */
315 memcpy(depth, p, width * sizeof(GLfloat));
319 _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
323 scale_and_bias_z(ctx, width, depth, span.array->z)
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  /external/mp4parser/isoparser/src/main/java/com/coremedia/iso/boxes/sampleentry/
VisualSampleEntry.java 42 * template unsigned int(16) depth = 0x0018;
70 private int depth = 24; field in class:VisualSampleEntry
103 return depth;
130 public void setDepth(int depth) {
131 this.depth = depth;
164 depth = IsoTypeReader.readUInt16(content);
  /external/opencv/cxcore/include/
cxcore.hpp 50 CvImage( CvSize size, int depth, int channels )
52 image = cvCreateImage( size, depth, channels );
86 void create( CvSize size, int depth, int channels )
90 image->depth != depth || image->nChannels != channels )
91 attach( cvCreateImage( size, depth, channels ));
153 int depth() const { return image ? image->depth : 0; } function in class:CvImage
155 int pix_size() const { return image ? ((image->depth & 255)>>3)*image->nChannels : 0; }
173 image->roi->xOffset*((image->depth & 255)>>3)*image->nChannels)
321 int depth() const { return matrix ? CV_MAT_DEPTH(matrix->type) : 0; } function in class:CvMatrix
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  /external/opencv/cxcore/src/
cxlogic.cpp 198 int elem_size, elem_size1, type, depth; local
232 depth = CV_MAT_DEPTH(type);
234 elem_size1 = CV_ELEM_SIZE1(depth);
259 depth = CV_MAT_DEPTH(type);
261 elem_size1 = CV_ELEM_SIZE1(depth);
cxminmaxloc.cpp 298 int type, depth, cn, coi = 0; local
320 depth = CV_MAT_DEPTH( type );
327 if( depth == CV_32S || depth == CV_64F )
360 CvFunc2D_1A4P func = (CvFunc2D_1A4P)(minmax_tab.fn_2d[depth]);
370 CvFunc2DnC_1A4P func = (CvFunc2DnC_1A4P)(minmaxcoi_tab.fn_2d[depth]);
383 CvFunc2D_2A4P func = (CvFunc2D_2A4P)(minmaxmask_tab.fn_2d[depth]);
394 CvFunc2DnC_2A4P func = (CvFunc2DnC_2A4P)(minmaxmaskcoi_tab.fn_2d[depth]);
437 if( depth != CV_32S && depth != CV_64F
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cxnorm.cpp 977 int type, depth, cn, is_relative; local
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cxrand.cpp 453 int type, depth, channels; local
505 depth = CV_MAT_DEPTH( type );
511 if( depth <= CV_32S )
537 CV_GET_FUNC_PTR( func, (CvFunc2D_1A2P)(fastrng_tab.fn_2d[depth]));
551 CV_GET_FUNC_PTR( func, (CvFunc2D_1A2P)(rng_tab[0].fn_2d[depth]));
565 CV_GET_FUNC_PTR( func, (CvFunc2D_1A2P)(rng_tab[1].fn_2d[depth]));
  /external/opencv/otherlibs/highgui/
grfmt_jpeg2000.cpp 125 int depth = jas_image_cmptprec( m_image, i ); local
126 if( depth > m_bit_depth )
127 m_bit_depth = depth;
396 bool GrFmtJpeg2000Writer::IsFormatSupported( int depth )
398 return depth == IPL_DEPTH_8U || depth == IPL_DEPTH_16U;
403 int width, int height, int depth, int channels )
417 component_info[i].prec = depth;
434 if( depth == 8 )
  /external/skia/src/pathops/
SkIntersections.h 284 int depth() const { function in class:SkIntersections
  /external/swiftshader/src/OpenGL/common/
Image.hpp 55 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1),
64 Image(Texture *parentTexture, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type)
65 : sw::Surface(parentTexture->getResource(), width, height, depth, SelectInternalFormat(format, type), true, true),
66 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(depth),
77 width(width), height(height), format(format), type(type), internalFormat(SelectInternalFormat(format, type)), depth(1),
87 width(width), height(height), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth),
106 // FIXME: add member if the depth dimension (for 3D textures or 2D testure arrays)
107 // and multi sample depth are ever simultaneously required.
108 return depth;
183 const int depth; member in class:egl::Image
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  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 199 int depth = sw::max(renderTarget[i]->getDepth(), 1); local
200 for(clearRect.slice = 0; clearRect.slice < depth; clearRect.slice++)
  /external/swiftshader/src/Renderer/
Sampler.cpp 125 int depth = surface->getDepth(); local
131 int logDepth = log2(depth);
150 texture.depthLOD[0] = depth * exp2LOD;
151 texture.depthLOD[1] = depth * exp2LOD;
152 texture.depthLOD[2] = depth * exp2LOD;
153 texture.depthLOD[3] = depth * exp2LOD;
177 mipmap.fDepth[0] = (float)depth / 65536.0f;
178 mipmap.fDepth[1] = (float)depth / 65536.0f;
179 mipmap.fDepth[2] = (float)depth / 65536.0f;
180 mipmap.fDepth[3] = (float)depth / 65536.0f
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Sampler.hpp 52 short depth[4]; member in struct:sw::Mipmap
  /external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/
PVRShellOS.cpp 192 int depth = DefaultDepth(m_X11Display, m_X11Screen); local
193 m_X11Pixmap = XCreatePixmap(m_X11Display,m_X11Window,m_pShell->m_pShellData->nShellDimX,m_pShell->m_pShellData->nShellDimY,depth);
531 int depth = DefaultDepth(m_X11Display, m_X11Screen); local
533 XMatchVisualInfo( m_X11Display, m_X11Screen, depth, TrueColor, m_X11Visual);
635 CopyFromParent, // Depth (taken from parent)

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