/frameworks/native/opengl/tests/tritex/ |
tritex.cpp | 23 GLuint texture;
variable 221 glGenTextures(1, &texture);
222 glBindTexture(GL_TEXTURE_2D, texture);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES11Canvas.java | 116 // Enable the texture coordinate array for Texture 1 288 // Reset the texture matrix. We will set our own texture coordinates 338 BasicTexture texture, int x, int y, int width, int height) { 342 if (texture.hasBorder()) { 344 1.0f / texture.getTextureWidth(), 345 1.0f / texture.getTextureHeight(), 346 (texture.getWidth() - 1.0f) / texture.getTextureWidth() 872 RawTexture texture = mTargetStack.remove(mTargetStack.size() - 1); local [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
PhotoFallbackEffect.java | 42 public RawTexture texture; field in class:PhotoFallbackEffect.Entry 44 public Entry(Path path, Rect source, RawTexture texture) { 47 this.texture = texture; 68 public void addEntry(Path path, Rect rect, RawTexture texture) { 69 mList.add(new Entry(path, rect, texture)); 92 if (!entry.texture.isLoaded()) return; 94 int w = entry.texture.getWidth(); 95 int h = entry.texture.getHeight(); 117 canvas.drawTexture(entry.texture, mSource, mTarget) [all...] |
/prebuilts/misc/windows/sdl2/test/ |
controllermap.c | 53 SDL_Texture *texture; local 87 texture = SDL_CreateTextureFromSurface(renderer, temp); 88 if (!texture) { 89 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); 96 return texture;
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testshader.c | 265 /* Quick utility function for texture creation */ 280 GLuint texture; local 311 /* Copy the surface into the GL texture image */ 321 /* Create an OpenGL texture for the image */ 322 glGenTextures(1, &texture); 323 glBindTexture(GL_TEXTURE_2D, texture); 331 return texture; 356 void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord) 358 /* Texture coordinate lookup, to make it simple */ 390 glBindTexture(GL_TEXTURE_2D, texture); 421 GLuint texture; local [all...] |
/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 112 // Handle indices -- texture 336 public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { 340 copyTextureCoordinates(texture, mTempSourceRect); 342 convertCoordinate(mTempSourceRect, mTempTargetRect, texture); 343 drawTextureRect(texture, mTempSourceRect, mTempTargetRect); 346 private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { 347 outRect.set(0, 0, texture.getWidth(), texture.getHeight()); 351 public void drawTexture(BasicTexture texture, RectF source, RectF target) { 358 convertCoordinate(mTempSourceRect, mTempTargetRect, texture); [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FrameBufferObjectActivity.java | 34 * uses the resulting image as a texture to render an onscreen scene. 175 int texture; local 178 texture = textures[0]; 179 gl.glBindTexture(GL10.GL_TEXTURE_2D, texture); 191 ; return texture;
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageMultisampleLoadStoreTests.cpp | 63 Texture texture; member in struct:vkt::image::__anon16464::CaseDef 78 const int dimension = (caseDef.singleLayerBind ? caseDef.texture.layerDimension() : caseDef.texture.dimension()); 81 const ImageType usedImageType = (caseDef.singleLayerBind ? getImageTypeForSingleLayer(caseDef.texture.type()) : caseDef.texture.type()); 83 const std::string msImageTypeStr = getShaderImageType(mapVkFormat(caseDef.format), usedImageType, (caseDef.texture.numSamples() > 1)); 85 const std::string xMax = de::toString(caseDef.texture.size().x() - 1); 86 const std::string yMax = de::toString(caseDef.texture.size().y() - 1); 91 const float storeColorScale = computeStoreColorScale(caseDef.format, caseDef.texture.size()) [all...] |
vktImageSizeTests.cpp | 53 //! Get a texture based on image type and suggested size. 54 Texture getTexture (const ImageType imageType, const tcu::IVec3& size) 60 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), 1); 63 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), size.y()); 66 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), 1); 69 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), size.z()); 72 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 6); 75 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 2*6); 78 return Texture(imageType, size, 1); 82 return Texture(IMAGE_TYPE_LAST, tcu::IVec3(), 0) 526 const Texture texture = getTexture(s_imageTypes[imageTypeNdx], s_baseImageSizes[imageSizeNdx]); local [all...] |
/external/deqp/modules/egl/ |
teglImageUtil.cpp | 60 using glu::Texture; 150 glu::Texture m_texture; 235 const GLuint texture = clientBuffer->getName(); local 238 GLU_CHECK_GLW_CALL(gl, bindTexture(target, texture)); 243 // Set minification filter to linear. This makes the texture complete.
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/external/deqp/modules/glshared/ |
glsStateChangePerfTestCases.cpp | 350 GLuint texture; local 352 gl.genTextures(1, &texture); 355 gl.bindTexture(GL_TEXTURE_2D, texture); 373 m_textures.push_back(texture);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_pstipple.c | 29 * Polygon stipple stage: implement polygon stipple with texture map and 30 * fragment program. The fragment program samples the texture using the 79 struct pipe_resource *texture; member in struct:pstip_stage 118 * user's fragment shader to add the extra texture sample and fragment kill 195 * Upon END instruction, insert texture sampling code for antialiasing. 283 * texture and kill fragment if needed. 286 * texture, but we can only use GL_REPEAT wrap mode with normalized 310 newInst.Instruction.Texture = TRUE; 311 newInst.Texture.Texture = TGSI_TEXTURE_2D [all...] |
/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_surface.c | 277 struct nv50_miptree *mt = nv50_miptree(dst->texture); 335 struct nv50_miptree *mt = nv50_miptree(dst->texture); 438 struct pipe_sampler_view *texture[2]; member in struct:nv50_blitctx::__anon27219 807 blit->saved.texture[0] = nv50->textures[2][0]; 808 blit->saved.texture[1] = nv50->textures[2][1]; 850 nv50->textures[2][0] = blit->saved.texture[0]; 851 nv50->textures[2][1] = blit->saved.texture[1]; 917 * The vertex is supplied with non-normalized texture coordinates
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_surface.c | 284 struct nv04_resource *res = nv04_resource(sf->base.texture); 303 struct nv50_miptree *mt = nv50_miptree(dst->texture); 353 struct nv50_miptree *mt = nv50_miptree(dst->texture); 459 struct pipe_sampler_view *texture[2]; member in struct:nvc0_blitctx::__anon27229 880 blit->saved.texture[0] = nvc0->textures[4][0]; 881 blit->saved.texture[1] = nvc0->textures[4][1]; 931 nvc0->textures[4][0] = blit->saved.texture[0]; 932 nvc0->textures[4][1] = blit->saved.texture[1]; [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_context.h | 145 struct pipe_resource *texture; member in struct:softpipe_context::__anon27291 181 * Texture caches for vertex, fragment, geometry stages. 217 struct pipe_resource *texture,
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/external/mesa3d/src/gallium/state_trackers/vega/ |
api_filters.c | 100 struct pipe_resource *texture; local 104 texture = create_texture_1d(ctx, color_data, color_data_len); 106 if (!texture) 109 u_sampler_view_default_template(&view_templ, texture, texture->format); 110 view = pipe->create_sampler_view(pipe, texture, &view_templ); 111 /* want the texture to go away if the view is freed */ 112 pipe_resource_reference(&texture, NULL); 226 info->dst->sampler_view->texture, VG_TRUE,
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image.c | 134 vg_get_copy_coords(src_loc, src->texture->width0, src->texture->height0, 209 struct pipe_resource *tex = img->sampler_view->texture; 285 /* want the texture to go away if the view is freed */ 388 struct pipe_resource *texture = image_texture(image); local 422 pipe, texture, 0, 0, 423 PIPE_TRANSFER_WRITE, 0, 0, texture->width0, texture->height0); 453 image->sampler_view->texture, 0, 0, 521 vg_copy_texture(ctx, dst->sampler_view->texture, dst->x + dx, dst->y + dy [all...] |
vg_context.h | 50 struct pipe_resource *texture; member in struct:st_renderbuffer
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/external/mesa3d/src/mesa/swrast/ |
s_triangle.c | 80 ASSERT(ctx->Texture._EnabledCoordUnits == 0);\ 106 ASSERT(ctx->Texture._EnabledCoordUnits == 0); \ 128 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ 136 const GLubyte *texture = (const GLubyte *) swImg->Map; \ 140 if (!rb || !texture) { \ 154 rgba[i][RCOMP] = texture[pos+2]; \ 155 rgba[i][GCOMP] = texture[pos+1]; \ 156 rgba[i][BCOMP] = texture[pos+0]; \ 186 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ 194 const GLubyte *texture = (const GLubyte *) swImg->Map; 244 const GLchan *texture; member in struct:affine_info 600 const GLchan *texture; member in struct:persp_info [all...] |
/external/skia/include/gpu/ |
GrProcessor.h | 85 /** Returns the access pattern for the texture at index. index must be valid according to 196 * Used to represent a texture that is required by a GrProcessor. It holds a GrTexture along with 198 * for texture origin. 203 * Must be initialized before adding to a GrProcessor's texture access list. 233 return this->texture() == that.texture() && 240 GrTexture* texture() const { return fTexture.get(); } function in class:GrProcessor::TextureSampler 307 * This is used by a GrProcessor to access a texture using image load/store in its shader code. 308 * ImageStorageAccesses don't perform any coord manipulation to account for texture origin. 309 * Currently the format of the load/store data in the shader is inferred from the texture config 323 GrTexture* texture() const { return fTexture.get(); } function in class:GrProcessor::ImageStorageAccess [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.hpp | 78 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle); 127 long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture); 166 long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture); 217 Direct3DBaseTexture9 *texture[16 + 4]; member in class:D3D9::Direct3DDevice9
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Direct3DStateBlock9.cpp | 43 texture[sampler] = 0; 206 device->SetTexture(index, texture[sampler]); 439 Direct3DBaseTexture9 *texture; local 441 device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture)); 443 if(texture) 445 texture->bind(); 446 texture->Release(); 449 if(this->texture[sampler]) 451 this->texture[sampler]->unbind(); 454 this->texture[sampler] = texture [all...] |
/external/swiftshader/src/OpenGL/libEGL/ |
libEGL.cpp | 20 #include "Texture.hpp" 609 egl::Texture *texture = eglSurface->getBoundTexture(); local 611 if(texture) 613 texture->releaseTexImage();
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 80 struct Texture { 88 Texture texture; member in struct:android::BootAnimation::Font 134 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 153 Texture mAndroid[2];
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
ImageFlipRenderThread.java | 116 "uniform sampler2D texture;\n" + 118 " gl_FragColor = texture2D(texture, outTexCoords);\n" + 141 int texture = loadTexture(R.drawable.large_photo); local 150 int uniformTexture = glGetUniformLocation(program, "texture"); 153 glBindTexture(GL_TEXTURE_2D, texture); 213 int texture = textures[0]; local 214 glBindTexture(GL_TEXTURE_2D, texture); 230 return texture;
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